The Perceived Complexity of Learning Tasks Influences Students’ Collaborative Interactions in Immersive Virtual Reality

IF 3.3 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Henry Matovu, Mihye Won, Ricardo Bruno Hernandez-Alvarado, Dewi Ayu Kencana Ungu, David F. Treagust, Chin-Chung Tsai, Mauro Mocerino, Roy Tasker
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Abstract

This study investigated how different learning tasks influence students’ collaborative interactions in immersive Virtual Reality (iVR). A set of chemistry learning activities was designed with iVR, and 35 pairs of undergraduate students went through the activities. Videos of students’ interactions were analysed to identify patterns in students’ physical, conceptual, and social interactions. When students were manipulating conceptually familiar virtual objects (several water molecules), they perceived the tasks as a simple extension of prior knowledge and did not attempt to explore the 3D visualisation much. They did not move around to take different perspectives, and conceptual discussions were brief. Their prior power relations (leader–follower) carried over in iVR environments. In contrast, when conceptually unfamiliar chemical structures (protein enzyme) were displayed, students perceived the tasks as complex, demanding a new mode of learning. They spontaneously moved around to explore and appreciate the 3D visualisation of iVR. Walking to different positions to observe the virtual objects from multiple angles, students engaged in more collaborative, exploratory conceptual discussions. As the perceived complexity of learning tasks or virtual objects triggers different collaborative interactions amongst students, careful considerations need to be placed on the design of iVR tasks to encourage productive collaborative learning.

Abstract Image

学习任务的复杂性影响学生在沉浸式虚拟现实中的协作互动
本研究调查了不同的学习任务如何影响学生在沉浸式虚拟现实(iVR)中的协作互动。利用 iVR 设计了一套化学学习活动,35 对本科生参与了这些活动。对学生的互动视频进行了分析,以确定学生在物理、概念和社交方面的互动模式。当学生操作概念上熟悉的虚拟物体(几个水分子)时,他们认为这些任务只是对已有知识的简单扩展,并没有尝试探索三维可视化。他们没有四处走动以获得不同的视角,概念讨论也很简短。他们先前的权力关系(领导者-追随者)在 iVR 环境中也得到了延续。与此相反,当展示概念陌生的化学结构(蛋白质酶)时,学生们认为任务很复杂,需要一种新的学习模式。他们自发地四处走动,探索和欣赏 iVR 的三维可视化效果。学生们走到不同的位置,从多个角度观察虚拟对象,进行更多协作性、探索性的概念讨论。由于学习任务或虚拟对象的复杂程度会引发学生之间不同的协作互动,因此在设计 iVR 任务时需要仔细考虑,以鼓励富有成效的协作学习。
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来源期刊
Journal of Science Education and Technology
Journal of Science Education and Technology EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
9.40
自引率
4.50%
发文量
45
审稿时长
6-12 weeks
期刊介绍: Journal of Science Education and Technology is an interdisciplinary forum for the publication of original peer-reviewed, contributed and invited research articles of the highest quality that address the intersection of science education and technology with implications for improving and enhancing science education at all levels across the world. Topics covered can be categorized as disciplinary (biology, chemistry, physics, as well as some applications of computer science and engineering, including the processes of learning, teaching and teacher development), technological (hardware, software, deigned and situated environments involving applications characterized as with, through and in), and organizational (legislation, administration, implementation and teacher enhancement). Insofar as technology plays an ever-increasing role in our understanding and development of science disciplines, in the social relationships among people, information and institutions, the journal includes it as a component of science education. The journal provides a stimulating and informative variety of research papers that expand and deepen our theoretical understanding while providing practice and policy based implications in the anticipation that such high-quality work shared among a broad coalition of individuals and groups will facilitate future efforts.
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