Euphoria in Unhappiness: Technology and Revelation in Jennifer Haley's Neighborhood 3: Requisition of Doom and The Nether

IF 0.1 3区 艺术学 0 THEATER
M. Scott Phillips
{"title":"Euphoria in Unhappiness: Technology and Revelation in Jennifer Haley's Neighborhood 3: Requisition of Doom and The Nether","authors":"M. Scott Phillips","doi":"10.1353/cdr.2024.a920792","DOIUrl":null,"url":null,"abstract":"<span><span>In lieu of</span> an abstract, here is a brief excerpt of the content:</span>\n<p> <ul> <li><!-- html_title --> Euphoria in Unhappiness:<span>Technology and Revelation in Jennifer Haley's <em>Neighborhood 3: Requisition of Doom</em> and <em>The Nether</em></span> <!-- /html_title --></li> <li> M. Scott Phillips (bio) </li> </ul> <blockquote> <p>Everywhere we remain unfree and chained to technology, whether we passionately affirm or deny it. But we are delivered over to it in the worst possible way when we regard it as something neutral; for this conception of it, to which today we particularly like to pay homage, makes us utterly blind to the essence of technology.</p> Martin Heidegger, <em>The Question Concerning Technology</em> (1954) </blockquote> <p>In recent years, a number of American playwrights have been in conversation with issues surrounding our increasingly dystopic cultural landscape. Lisa D'Amour's <em>Detroit</em> (2010) and <em>Airline Highway</em> (2015), Dominique Morisseau's <em>Skeleton Crew</em> (2016), and Lynn Nottage's <em>Sweat</em> (2015) explore the dismal conditions workers face in our neoliberal economy, while Will Arbery's <em>Heroes of the Fourth Turning</em> (2019) interrogates theocratic tendencies in a rising cultural right. Jackie Sibblies Drury's <em>Fairview</em> (2018) and Jeremy O. Harris's <em>Slave Play</em> (2019) brutally attack the comforting mythology of our putative \"post-racial\" turn, challenging audiences at a moment when white supremacism attempts to legitimize itself in mainstream political discourse. A sense of doom permeates <em>The Humans</em> (2015), Steven Karam's eerie and atmospheric exploration of American anxiety. While warm and compassionate in tone, Karam's play traces the slow percolation of characters who are, as Samuel G. Freedman writes, \"teetering on the edge of an elevator shaft.\"<sup>1</sup> <strong>[End Page 205]</strong></p> <p>Also emergent in this troublesome milieu are concerns about technology, its disruptive power and disastrous potential. Ann Washburn's <em>Mr. Burns</em> (2012) and Brendan Pelsue's <em>Wellesley Girl</em> (2016) are post-apocalyptic; the former explores post-grid life after an accident at a nuclear power plant, and the latter, set centuries in the future after an ecological disaster (the result of toxic runoff from the production of robot AI), depicts a United States and a U.S. political structure that are confined to a small Massachusetts suburb surrounded by potentially hostile outsiders. In a sense, these tech-wary examples are merely newer iterations of where we have been many times before. The dystopic ramifications of hubristic technology are well-worn tropes of science fiction: Mary Wollstonecraft Shelley's <em>Frankenstein</em> (1818), Fritz Lang's film <em>Metropolis</em> (1927), and the British television series <em>Black Mirror</em> (2011) have all reflected the collective angst concerning the unintended consequences of Promethean overreach. In this article I offer a reading of Jennifer Haley's <em>The Nether</em> (2013), an explosive and deeply disturbing play featuring characters who perform acts of virtual pedophilia on digital representations of children under a protective umbrella of anonymity provided by an advanced future version of the Internet.<sup>2</sup> I argue that the play captures the zeitgeist of our current technological moment, a moment in which the focus of our anxieties has begun to shift from the industrial technology of the twentieth century to the emergent digital, computational, and virtual technologies of the twenty-first. As part of this examination, I include discussion of Haley's earlier and, I admit, weaker play, <em>Neighborhood 3: Requisition of Doom</em> (2008) as important dramaturgical context.<sup>3</sup> <em>Neighborhood 3</em>'s treatment of digital culture differs somewhat in focus from that of <em>The Nether</em>, but both plays raise fundamental questions about digital life, about what philosopher Bernard Stiegler refers to as \"the subject's transcendence and the subject's imagination of transcendence,\" within the virtual realm.<sup>4</sup></p> <p>Scholars such as David Berry, Scott Bukatman, and Stiegler have all expressed concern about the effects of the digital and the virtual on human perception and behavior, and I rely on them and other scholars, as well as journalistic sources, in documenting the phenomenological landscape from which Haley's work emerges. I also ground the work within the context of the critique of industrial technology and technological instrumentalism offered by the Frankfurt School's Max Horkheimer and <strong>[End Page 206]</strong> Theodor Adorno, as well as the work of Frankfurt associate, Herbert Marcuse.</p> <p>The late Dragan Klaic observed that \"ideas of the future in twentieth-century literature are expressed in more dystopian than utopian terms,\" but dystopian drama, even when set at some...</p> </p>","PeriodicalId":39600,"journal":{"name":"COMPARATIVE DRAMA","volume":"22 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2024-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"COMPARATIVE DRAMA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1353/cdr.2024.a920792","RegionNum":3,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"THEATER","Score":null,"Total":0}
引用次数: 0

Abstract

In lieu of an abstract, here is a brief excerpt of the content:

  • Euphoria in Unhappiness:Technology and Revelation in Jennifer Haley's Neighborhood 3: Requisition of Doom and The Nether
  • M. Scott Phillips (bio)

Everywhere we remain unfree and chained to technology, whether we passionately affirm or deny it. But we are delivered over to it in the worst possible way when we regard it as something neutral; for this conception of it, to which today we particularly like to pay homage, makes us utterly blind to the essence of technology.

Martin Heidegger, The Question Concerning Technology (1954)

In recent years, a number of American playwrights have been in conversation with issues surrounding our increasingly dystopic cultural landscape. Lisa D'Amour's Detroit (2010) and Airline Highway (2015), Dominique Morisseau's Skeleton Crew (2016), and Lynn Nottage's Sweat (2015) explore the dismal conditions workers face in our neoliberal economy, while Will Arbery's Heroes of the Fourth Turning (2019) interrogates theocratic tendencies in a rising cultural right. Jackie Sibblies Drury's Fairview (2018) and Jeremy O. Harris's Slave Play (2019) brutally attack the comforting mythology of our putative "post-racial" turn, challenging audiences at a moment when white supremacism attempts to legitimize itself in mainstream political discourse. A sense of doom permeates The Humans (2015), Steven Karam's eerie and atmospheric exploration of American anxiety. While warm and compassionate in tone, Karam's play traces the slow percolation of characters who are, as Samuel G. Freedman writes, "teetering on the edge of an elevator shaft."1 [End Page 205]

Also emergent in this troublesome milieu are concerns about technology, its disruptive power and disastrous potential. Ann Washburn's Mr. Burns (2012) and Brendan Pelsue's Wellesley Girl (2016) are post-apocalyptic; the former explores post-grid life after an accident at a nuclear power plant, and the latter, set centuries in the future after an ecological disaster (the result of toxic runoff from the production of robot AI), depicts a United States and a U.S. political structure that are confined to a small Massachusetts suburb surrounded by potentially hostile outsiders. In a sense, these tech-wary examples are merely newer iterations of where we have been many times before. The dystopic ramifications of hubristic technology are well-worn tropes of science fiction: Mary Wollstonecraft Shelley's Frankenstein (1818), Fritz Lang's film Metropolis (1927), and the British television series Black Mirror (2011) have all reflected the collective angst concerning the unintended consequences of Promethean overreach. In this article I offer a reading of Jennifer Haley's The Nether (2013), an explosive and deeply disturbing play featuring characters who perform acts of virtual pedophilia on digital representations of children under a protective umbrella of anonymity provided by an advanced future version of the Internet.2 I argue that the play captures the zeitgeist of our current technological moment, a moment in which the focus of our anxieties has begun to shift from the industrial technology of the twentieth century to the emergent digital, computational, and virtual technologies of the twenty-first. As part of this examination, I include discussion of Haley's earlier and, I admit, weaker play, Neighborhood 3: Requisition of Doom (2008) as important dramaturgical context.3 Neighborhood 3's treatment of digital culture differs somewhat in focus from that of The Nether, but both plays raise fundamental questions about digital life, about what philosopher Bernard Stiegler refers to as "the subject's transcendence and the subject's imagination of transcendence," within the virtual realm.4

Scholars such as David Berry, Scott Bukatman, and Stiegler have all expressed concern about the effects of the digital and the virtual on human perception and behavior, and I rely on them and other scholars, as well as journalistic sources, in documenting the phenomenological landscape from which Haley's work emerges. I also ground the work within the context of the critique of industrial technology and technological instrumentalism offered by the Frankfurt School's Max Horkheimer and [End Page 206] Theodor Adorno, as well as the work of Frankfurt associate, Herbert Marcuse.

The late Dragan Klaic observed that "ideas of the future in twentieth-century literature are expressed in more dystopian than utopian terms," but dystopian drama, even when set at some...

不快乐中的快乐:詹妮弗-海利的《邻居 3:厄运的要求》和《何方神圣》中的技术与启示
以下是内容的简要摘录,以代替摘要: 斯科特-菲利普斯(M. Scott Phillips)(简历) 无论我们是热情地肯定还是否定技术,我们在任何地方都是不自由的,都被技术所束缚。但是,当我们把技术视为中性的东西时,我们就以最糟糕的方式被技术所控制;因为我们今天特别喜欢向技术致敬的这种观念,却让我们对技术的本质视而不见。马丁-海德格尔,《关于技术的问题》(1954 年)。近年来,一些美国剧作家一直在探讨与我们日趋二律背反的文化景观有关的问题。丽莎-达穆尔(Lisa D'Amour)的《底特律》(2010)和《航空高速公路》(2015)、多米尼克-莫里索(Dominique Morisseau)的《骷髅团》(2016)和林恩-诺塔吉(Lynn Nottage)的《汗水》(2015)探讨了工人在新自由主义经济中面临的凄惨处境,而威尔-阿贝里(Will Arbery)的《第四次转折的英雄》(2019)则拷问了正在崛起的文化右翼中的神权倾向。Jackie Sibblies Drury的《Fairview》(2018年)和Jeremy O. Harris的《Slave Play》(2019年)粗暴地抨击了我们所谓的 "后种族 "转向的安慰性神话,在白人至上主义试图在主流政治话语中使自己合法化的时刻向观众提出了挑战。史蒂文-卡拉姆(Steven Karam)以阴森恐怖的氛围探讨了美国人的焦虑,《人类》(2015)弥漫着一种厄运感。卡拉姆的剧作虽然基调温暖而富有同情心,但正如塞缪尔-G-弗里德曼(Samuel G. Freedman)所写的那样,剧中人物 "在电梯井的边缘徘徊 "1 。安-沃什伯恩(Ann Washburn)的《伯恩斯先生》(Mr. Burns,2012 年)和布兰登-佩尔苏(Brendan Pelsue)的《韦尔斯利女孩》(Wellesley Girl,2016 年)都是后世界末日题材;前者探讨了核电站事故后的后电网生活,后者则设定在生态灾难(机器人人工智能生产过程中产生的有毒废水)后的几百年后,描绘了一个被潜在敌对外来者包围的马萨诸塞州小郊区的美国和美国政治结构。从某种意义上说,这些技术警惕的例子只不过是我们以前多次经历过的地方的更新迭代。自大的技术所带来的灾难性后果是科幻小说中老生常谈的话题:玛丽-沃斯通克拉夫特-雪莱(Mary Wollstonecraft Shelley)的《弗兰肯斯坦》(Frankenstein,1818 年)、弗里茨-朗(Fritz Lang)的电影《大都会》(Metropolis,1927 年)和英国电视连续剧《黑镜》(Black Mirror,2011 年)都反映了人们对普罗米修斯式的过度扩张所带来的意外后果的集体焦虑。在本文中,我将对詹妮弗-海利(Jennifer Haley)的《尼瑟》(The Nether,2013 年)进行解读,这是一部极具爆炸性且令人深感不安的戏剧,剧中人物在先进的未来版本互联网所提供的匿名保护伞下,对数字呈现的儿童实施虚拟恋童癖行为2。3 《邻居 3》对数字文化的处理在侧重点上与《何方神圣》略有不同,但两部剧作都提出了关于数字生活的基本问题,即哲学家伯纳德-斯蒂格勒(Bernard Stiegler)所说的虚拟领域中 "主体的超越和主体对超越的想象 "4。戴维-贝里、斯科特-布卡特曼和斯蒂格勒等学者都对数字和虚拟对人类感知和行为的影响表示过担忧,我依靠他们和其他学者以及新闻资料,记录了哈莉的作品所产生的现象学景观。我还将这部作品置于法兰克福学派的马克斯-霍克海默(Max Horkheimer)和西奥多-阿多诺([第206页完] Theodor Adorno)对工业技术和技术工具主义的批判,以及法兰克福学派的助手赫伯特-马尔库塞(Herbert Marcuse)的研究背景之下。已故的德拉甘-克莱克(Dragan Klaic)指出,"二十世纪文学作品中的未来观念更多地是以乌托邦的方式表达的",但乌托邦戏剧,即使设定在某个...
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
COMPARATIVE DRAMA
COMPARATIVE DRAMA Arts and Humanities-Literature and Literary Theory
CiteScore
0.10
自引率
0.00%
发文量
23
期刊介绍: Comparative Drama (ISSN 0010-4078) is a scholarly journal devoted to studies international in spirit and interdisciplinary in scope; it is published quarterly (Spring, Summer, Fall, and Winter) at Western Michigan University
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信