Lightness constancy in reality, in virtual reality, and on flat-panel displays.

IF 5.4 3区 材料科学 Q2 CHEMISTRY, PHYSICAL
ACS Applied Energy Materials Pub Date : 2024-09-01 Epub Date: 2024-03-05 DOI:10.3758/s13428-024-02352-0
Khushbu Y Patel, Laurie M Wilcox, Laurence T Maloney, Krista A Ehinger, Jaykishan Y Patel, Emma Wiedenmann, Richard F Murray
{"title":"Lightness constancy in reality, in virtual reality, and on flat-panel displays.","authors":"Khushbu Y Patel, Laurie M Wilcox, Laurence T Maloney, Krista A Ehinger, Jaykishan Y Patel, Emma Wiedenmann, Richard F Murray","doi":"10.3758/s13428-024-02352-0","DOIUrl":null,"url":null,"abstract":"<p><p>Virtual reality (VR) displays are being used in an increasingly wide range of applications. However, previous work shows that viewers often perceive scene properties very differently in real and virtual environments and so realistic perception of virtual stimuli should always be a carefully tested conclusion, not an assumption. One important property for realistic scene perception is surface color. To evaluate how well virtual platforms support realistic perception of achromatic surface color, we assessed lightness constancy in a physical apparatus with real lights and surfaces, in a commercial VR headset, and on a traditional flat-panel display. We found that lightness constancy was good in all three environments, though significantly better in the real environment than on the flat-panel display. We also found that variability across observers was significantly greater in VR and on the flat-panel display than in the physical environment. We conclude that these discrepancies should be taken into account in applications where realistic perception is critical but also that in many cases VR can be used as a flexible alternative to flat-panel displays and a reasonable proxy for real environments.</p>","PeriodicalId":4,"journal":{"name":"ACS Applied Energy Materials","volume":null,"pages":null},"PeriodicalIF":5.4000,"publicationDate":"2024-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Energy Materials","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.3758/s13428-024-02352-0","RegionNum":3,"RegionCategory":"材料科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/3/5 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"CHEMISTRY, PHYSICAL","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) displays are being used in an increasingly wide range of applications. However, previous work shows that viewers often perceive scene properties very differently in real and virtual environments and so realistic perception of virtual stimuli should always be a carefully tested conclusion, not an assumption. One important property for realistic scene perception is surface color. To evaluate how well virtual platforms support realistic perception of achromatic surface color, we assessed lightness constancy in a physical apparatus with real lights and surfaces, in a commercial VR headset, and on a traditional flat-panel display. We found that lightness constancy was good in all three environments, though significantly better in the real environment than on the flat-panel display. We also found that variability across observers was significantly greater in VR and on the flat-panel display than in the physical environment. We conclude that these discrepancies should be taken into account in applications where realistic perception is critical but also that in many cases VR can be used as a flexible alternative to flat-panel displays and a reasonable proxy for real environments.

Abstract Image

现实、虚拟现实和平板显示器中的亮度恒定性。
虚拟现实(VR)显示器的应用越来越广泛。然而,以往的研究表明,观众在真实环境和虚拟环境中对场景属性的感知往往大相径庭,因此对虚拟刺激物的逼真感知应始终是一个经过仔细测试的结论,而不是一个假设。逼真场景感知的一个重要属性是表面颜色。为了评估虚拟平台对消色差表面颜色逼真感知的支持程度,我们在带有真实灯光和表面的物理设备、商用 VR 头显和传统平板显示器上评估了亮度恒定性。我们发现,这三种环境中的光度恒定性都很好,但真实环境中的光度恒定性明显好于平板显示器上的光度恒定性。我们还发现,在 VR 和平板显示器上,观察者之间的差异明显大于物理环境中的差异。我们的结论是,在对真实感知至关重要的应用中应考虑到这些差异,但在许多情况下,虚拟现实可以灵活地替代平板显示器,并合理地替代真实环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
ACS Applied Energy Materials
ACS Applied Energy Materials Materials Science-Materials Chemistry
CiteScore
10.30
自引率
6.20%
发文量
1368
期刊介绍: ACS Applied Energy Materials is an interdisciplinary journal publishing original research covering all aspects of materials, engineering, chemistry, physics and biology relevant to energy conversion and storage. The journal is devoted to reports of new and original experimental and theoretical research of an applied nature that integrate knowledge in the areas of materials, engineering, physics, bioscience, and chemistry into important energy applications.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信