{"title":"Long short-term memory prediction of user’s locomotion in virtual reality","authors":"Jesus Mayor, Pablo Calleja, Felix Fuentes-Hurtado","doi":"10.1007/s10055-024-00962-9","DOIUrl":null,"url":null,"abstract":"<p>Nowadays, there is still a challenge in virtual reality to obtain an accurate displacement prediction of the user. This could be a future key element to apply in the so-called redirected walking methods. Meanwhile, deep learning provides us with new tools to reach greater achievements in this type of prediction. Specifically, long short-term memory recurrent neural networks obtained promising results recently. This gives us clues to continue researching in this line to predict virtual reality user’s displacement. This manuscript focuses on the collection of positional data and a subsequent new way to train a deep learning model to obtain more accurate predictions. The data were collected with 44 participants and it has been analyzed with different existing prediction algorithms. The best results were obtained with a new idea, the use of rotation quaternions and the three dimensions to train the previously existing models. The authors strongly believe that there is still much room for improvement in this research area by means of the usage of new deep learning models.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.4000,"publicationDate":"2024-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s10055-024-00962-9","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0
Abstract
Nowadays, there is still a challenge in virtual reality to obtain an accurate displacement prediction of the user. This could be a future key element to apply in the so-called redirected walking methods. Meanwhile, deep learning provides us with new tools to reach greater achievements in this type of prediction. Specifically, long short-term memory recurrent neural networks obtained promising results recently. This gives us clues to continue researching in this line to predict virtual reality user’s displacement. This manuscript focuses on the collection of positional data and a subsequent new way to train a deep learning model to obtain more accurate predictions. The data were collected with 44 participants and it has been analyzed with different existing prediction algorithms. The best results were obtained with a new idea, the use of rotation quaternions and the three dimensions to train the previously existing models. The authors strongly believe that there is still much room for improvement in this research area by means of the usage of new deep learning models.
期刊介绍:
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to:
Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications
Development and evaluation of systems, tools, techniques and software that advance the field, including:
Display technologies, including Head Mounted Displays, simulators and immersive displays
Haptic technologies, including novel devices, interaction and rendering
Interaction management, including gesture control, eye gaze, biosensors and wearables
Tracking technologies
VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling.
Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence
Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems
Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.