Using a virtual reality interview simulator to explore factors influencing people’s behavior

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Xinyi Luo, Yuyang Wang, Lik-Hang Lee, Zihan Xing, Shan Jin, Boya Dong, Yuanyi Hu, Zeming Chen, Jing Yan, Pan Hui
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Abstract

Virtual reality interview simulator (VRIS) is an effective and valid tool that uses virtual reality technology to train people’s interview skills. Typically, it offers candidates prone to being very nervous during interviews the opportunity to practice interviews in a safe and manageable virtual environment and realistic settings, providing real-time feedback from a virtual interviewer on their performance. It helps interviewees improve their skills, reduce their fears, gain confidence, and minimize the cost and time associated with traditional interview preparation. Yet, the major anxiety-inducing elements remain unknown. During an interview, the anxiety levels, overall experience, and performance of interviewees might be affected by various circumstances. By analyzing electrodermal activity and questionnaire, we investigated the influence of five variables: (I) Realism; (II) Question type; (III) Interviewer attitude; (IV) Timing; and (V) Preparation. As such, an orthogonal design \(L_8(4^1 \times 2^4)\) with eight experiments (\(O A_8\) matrix) was implemented, in which 19 college students took part in the experiments. Considering the anxiety, overall experience, and performance of the interviewees, we found that Question type plays a major role; secondly, Realism, Preparation, and Interviewer attitude all have middle influence; lastly, Timing has little to no impact. Specifically, professional interview questions elicited a greater degree of anxiety than personal ones among the categories of interview questions. This work contributes to our understanding of anxiety-stimulating factors during job interviews in virtual reality and provides cues for designing future VRIS.

Abstract Image

使用虚拟现实面试模拟器探索影响人们行为的因素
虚拟现实面试模拟器(VRIS)是一种利用虚拟现实技术训练面试技巧的有效工具。通常情况下,它为面试时容易非常紧张的应聘者提供了在安全、可控的虚拟环境和真实设置中进行面试练习的机会,并由虚拟面试官对他们的表现提供实时反馈。它可以帮助面试者提高技能、减少恐惧、增强信心,并最大限度地减少传统面试准备所需的成本和时间。然而,引起焦虑的主要因素仍然是未知的。在面试过程中,面试者的焦虑程度、整体体验和表现可能会受到各种情况的影响。通过分析电皮活动和问卷,我们研究了五个变量的影响:(I)现实性;(II)问题类型;(III)面试官态度;(IV)时间;(V)准备。因此,我们采用了正交设计(L_8(4^1 \times 2^4)\),共有八个实验(\(O A_8\)矩阵),19 名大学生参加了实验。考虑到被试者的焦虑、整体经验和表现,我们发现问题类型起主要作用;其次,现实性、准备和面试官态度都有中等影响;最后,时间几乎没有影响。具体来说,在各类面试问题中,专业面试问题比个人面试问题更容易引起焦虑。这项研究有助于我们了解虚拟现实求职面试中的焦虑刺激因素,并为设计未来的 VRIS 提供线索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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