Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects?

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Svetlana Wähnert, Ulrike Schäfer
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Abstract

Perturbations in virtual reality (VR) lead to sensorimotor adaptation during exposure, but also to aftereffects once the perturbation is no longer present. An experiment was conducted to investigate the impact of different task instructions and body representation on the magnitude and the persistence of these aftereffects. Participants completed the paradigm of sensorimotor adaptation in VR. They were assigned to one of three groups: control group, misinformation group or arrow group. The misinformation group and the arrow group were each compared to the control group to examine the effects of instruction and body representation. The misinformation group was given the incorrect instruction that in addition to the perturbation, a random error component was also built into the movement. The arrow group was presented a virtual arrow instead of a virtual hand. It was hypothesised that both would lead to a lower magnitude and persistence of the aftereffect because the object identity between hand and virtual representation would be reduced, and errors would be more strongly attributed to external causes. Misinformation led to lower persistence, while the arrow group showed no significant differences compared to the control group. The results suggest that information about the accuracy of the VR system can influence the aftereffects, which should be considered when developing VR instructions. No effects of body representation were found. One possible explanation is that the manipulated difference between abstract and realistic body representation was too small in terms of object identity.

Abstract Image

虚拟现实中的感觉运动适应:指令和身体表征会影响后效吗?
虚拟现实(VR)中的扰动会导致接触过程中的感觉运动适应,但一旦扰动不再存在,也会产生后遗效应。我们进行了一项实验,研究不同的任务指令和身体表征对这些后遗效应的程度和持续性的影响。参与者在 VR 中完成了传感器运动适应范例。他们被分配到三组中的一组:对照组、错误信息组或箭头组。错误信息组和箭头组分别与对照组进行比较,以考察指令和身体表征的效果。错误信息组得到的是错误指令,除了扰动外,还在动作中加入了随机误差成分。箭头组得到的是虚拟箭头而不是虚拟手。假设这两种情况都会导致后效的程度和持续性降低,因为手和虚拟表征之间的物体识别性会降低,错误会更多地归因于外部原因。错误信息导致了较低的持续性,而箭头组与对照组相比没有显著差异。结果表明,有关 VR 系统准确性的信息会影响后效,在制定 VR 指令时应考虑到这一点。没有发现身体表征的影响。一种可能的解释是,就物体识别而言,抽象和真实的身体表征之间的操作差异太小。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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