Unplayable: Why Video Games Can’t and Won’t Be Played

IF 1.9 2区 文学 Q1 COMMUNICATION
Ryan Banfi
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引用次数: 0

Abstract

This article argues that unplayability must be a considered component of game analysis and further discussed in new media studies. The concept that games cannot be or should not be played does not limit game analysis. On the contrary, the “unplayable aspect” of a particular game or genre of games is what must be investigated. This essay hopes to expand upon why new media such as video games are becoming inaccessible by using Nicholas Baer et al.’s Unwatchable to discuss a range of unplayable games for common reasons such as: (1) excessive violence, (2) sexual violence, and (3) preservation issues.
无法玩为什么电子游戏不能玩也不愿玩
本文认为,不可玩性必须成为游戏分析的一个考虑因素,并在新媒体研究中得到进一步讨论。游戏不能玩或不应该玩的概念并不会限制游戏分析。相反,特定游戏或游戏类型的 "不可玩性 "才是必须研究的问题。本文希望通过尼古拉斯-贝尔等人的《无法观看》(Unwatchable)一书,讨论一系列无法玩的游戏的常见原因,如:(1) 过度暴力;(2) 游戏的 "不可玩性";(3) 游戏的 "不可玩性":(1) 过度暴力,(2) 性暴力,以及 (3) 保存问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.60
自引率
5.00%
发文量
49
期刊介绍: Television & New Media explores the field of television studies, focusing on audience ethnography, public policy, political economy, cultural history, and textual analysis. Special topics covered include digitalization, active audiences, cable and satellite issues, pedagogy, interdisciplinary matters, and globalization, as well as race, gender, and class issues.
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