Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-Based Games

John Dunham, Jiangnan Xu, Konstantinos Papangelis, Nicolas LaLone, Michael Saker, David Schwartz
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Abstract

Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more appealing. This paper draws on an original research project devised to explore a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game Pokémon GO . The project was conducted between August and October 2021, employing semi-structured interviews with thirty-five (35) businesses leveraging Niantic’s sponsored location LBA. Our findings indicate that (1) participant businesses found location-based game advertising to be rewarding, (2) LGA can act as an amenity offered by the business, and (3) local community is an essential factor for success in location-based game advertising. In sum, this research demonstrates that local businesses could successfully utilize LGBs like Pokémon GO to advertise themselves.
作为广告平台的 Pokémon GO:定位游戏中的定位广告案例
传统的定位广告(LBA),如广告牌和标牌,长期以来一直是直接面向消费者的广告的主要形式。然而,近年来,定位游戏的兴起和普及使数字定位广告更具吸引力。本文借鉴了一个原创研究项目,该项目旨在探索定位媒体文献中的一个显著空白:定位广告对定位游戏《口袋妖怪 GO》中小企业的影响。该项目于 2021 年 8 月至 10 月间进行,采用半结构化访谈的方式,对 35 家利用 Niantic 赞助的定位 LBA 的企业进行了访谈。我们的研究结果表明:(1) 参与企业认为基于位置的游戏广告是有益的;(2) LGA 可以作为企业提供的一种便利;(3) 当地社区是基于位置的游戏广告取得成功的重要因素。总之,这项研究表明,本地企业可以成功地利用《口袋妖怪 GO》等 LGB 来宣传自己。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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