John Dunham, Jiangnan Xu, Konstantinos Papangelis, Nicolas LaLone, Michael Saker, David Schwartz
{"title":"Pokémon GO\n as an Advertising Platform: The Case for Locative Advertising in Location-Based Games","authors":"John Dunham, Jiangnan Xu, Konstantinos Papangelis, Nicolas LaLone, Michael Saker, David Schwartz","doi":"10.1145/3641509","DOIUrl":null,"url":null,"abstract":"\n Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more appealing. This paper draws on an original research project devised to explore a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game\n Pokémon GO\n . The project was conducted between August and October 2021, employing semi-structured interviews with thirty-five (35) businesses leveraging Niantic’s sponsored location LBA. Our findings indicate that (1) participant businesses found location-based game advertising to be rewarding, (2) LGA can act as an amenity offered by the business, and (3) local community is an essential factor for success in location-based game advertising. In sum, this research demonstrates that local businesses could successfully utilize LGBs like\n Pokémon GO\n to advertise themselves.\n","PeriodicalId":517178,"journal":{"name":"Games: Research and Practice","volume":"20 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games: Research and Practice","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3641509","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more appealing. This paper draws on an original research project devised to explore a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game
Pokémon GO
. The project was conducted between August and October 2021, employing semi-structured interviews with thirty-five (35) businesses leveraging Niantic’s sponsored location LBA. Our findings indicate that (1) participant businesses found location-based game advertising to be rewarding, (2) LGA can act as an amenity offered by the business, and (3) local community is an essential factor for success in location-based game advertising. In sum, this research demonstrates that local businesses could successfully utilize LGBs like
Pokémon GO
to advertise themselves.