Immersive Realities: A Comprehensive Guide from Virtual Reality to Metaverse

Preet Kawal Singh Dhillon, Hasan Tinmaz
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引用次数: 0

Abstract

This comprehensive literature review explores the diverse landscape of immersive realities, offering a thorough examination of key technologies from Virtual Reality (VR) to the emerging and innovative concept of the Metaverse. The article concentrates the nuances of Extended Reality (XR), Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), providing an in-depth understanding of their individual functionalities, applications, and evolving interplay. The paper also mentions about wearable technologies which play key role in the realization of these immersive realities. The article begins by explaining the fundamental principles of each immersive reality, tracing their technological evolution and highlighting distinctive features that define their user experiences. It then navigates through the complex intersections and synergies between these immersive technologies, shedding light on how they collectively contribute to shaping the future of digital interaction. The paper unfolds how the journey of immersive realities lead to the Metaverse which is relatively a novel paradigm that transcends individual immersive realities, creating a unified, interconnected digital space. The exploration of the Metaverse encompasses its conceptual foundations, potential societal impacts, and the fusion of various immersive technologies within this evolving ecosystem. With an inclusive approach, this paper caters to both novices and seasoned professionals in the field, offering insights into the practical applications associated with different immersive realities. By fostering a comprehensive understanding of these technologies, the paper aims to empower readers to navigate and contribute to the dynamic landscape of immersive realities.
沉浸式现实:从虚拟现实到元宇宙的综合指南
这篇全面的文献综述探讨了身临其境的多样化景观,对从虚拟现实(VR)到新兴的创新概念元宇宙(Metaverse)等关键技术进行了深入研究。文章集中探讨了扩展现实(XR)、虚拟现实(VR)、增强现实(AR)和混合现实(MR)的细微差别,深入介绍了它们各自的功能、应用和不断发展的相互作用。文章还提到了在实现这些沉浸式现实中发挥关键作用的可穿戴技术。文章首先解释了每种沉浸式现实技术的基本原理,追溯了它们的技术演变过程,并强调了定义其用户体验的独特特征。然后,文章探讨了这些身临其境技术之间复杂的交叉和协同作用,揭示了它们如何共同塑造数字互动的未来。论文阐述了身临其境的旅程是如何通向 Metaverse 的,Metaverse 是一种相对新颖的范式,它超越了单个的身临其境,创造了一个统一、互联的数字空间。对 Metaverse 的探索包括其概念基础、潜在的社会影响以及在这个不断发展的生态系统中各种沉浸式技术的融合。本文采用包容性的方法,既面向该领域的新手,也面向经验丰富的专业人士,深入探讨与不同沉浸式现实相关的实际应用。通过促进对这些技术的全面了解,本文旨在增强读者驾驭身临其境技术的能力,并为身临其境技术的动态发展做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
自引率
0.00%
发文量
41
审稿时长
4 weeks
期刊介绍: Journal for the Education of Gifted Young Scientists (JEGYS) ISSN: 2149-360X covers issues such as science education, differentiated instruction in mathematics, science and social sciences for gifted students, education and training of the young scientist, giftedness, gifted education, scientific creativity, educational policy on science and math education for gifted students, teaching of the history and philosophy of science, STEM education for gifted, teaching techniques and activities in the education of the gifted young scientist, is a scientific and academic journal. JEGYS aims to be a scientific media sharing scientific research, practices, theories and ideas about gifted education and education of the gifted young scientists. STEM education for gifted, teaching techniques and activities in the education of the gifted young scientist, is a scientific and academic journal. JEGYS aims to be a scientific media sharing scientific research, practices, theories and ideas about gifted education and education of the gifted young scientists.
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