Investigating the effects of gamification affordances on users’ green intrinsic motivation: a cognitive evaluation perspective

Sihan Cheng, Cong Cao
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Abstract

PurposeBased on cognitive evaluation theory and gamification affordances, this study aims to understand how gamification affordances influence users’ intention to engage in sustainable behaviour and how new trends in Ant Forest influence its impact on green intrinsic motivation to support sustainable behaviours.Design/methodology/approachThe authors developed a research model to explore the mechanisms underlying gamification affordances, psychological needs and green intrinsic motivation. Partial least squares structural equation modelling was used to assess the survey data (n = 393) and test the research model.FindingsThe results show that different gamification affordances can satisfy users’ needs for autonomy, competence and relatedness, which positively influences their green intrinsic motivation and engagement in sustainable behaviours. However, some affordances, such as competition, might negatively impact these psychological needs.Originality/valueThis research updates information system research on environmental sustainability and the Ant Forest context. The authors provide a new framework that links gamification affordances, psychological needs and sustainable behaviour. The study also examines changing trends in Ant Forest and their implications.
从认知评价的角度研究游戏化负担能力对用户绿色内在动机的影响
目的基于认知评价理论和游戏化承受能力,本研究旨在了解游戏化承受能力如何影响用户参与可持续行为的意愿,以及蚂蚁森林的新趋势如何影响支持可持续行为的绿色内在动机。研究结果表明,不同的游戏化能力可以满足用户对自主性、能力和相关性的需求,这对他们的绿色内在动机和参与可持续行为产生了积极影响。然而,一些游戏化功能(如竞争)可能会对这些心理需求产生负面影响。作者提供了一个新的框架,将游戏化能力、心理需求和可持续行为联系起来。研究还探讨了蚂蚁森林的变化趋势及其影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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