Constructing immersive toy trial experience in mobile augmented reality

Lingxin Yu, Jiacheng Zhang, Xinyue Wang, Siru Chen, Xuehao Qin, Zhifei Ding, Jiahao Han
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引用次数: 0

Abstract

When consumers purchase toys from retail stores, the majority of toys are packaged, making it difficult for them to observe the toys comprehensively. This limitation may hinder their ability to make informed purchase decisions. To address this challenge, this paper introduces an immersive toy experience program utilizing augmented reality (AR) technology. The program utilizes the camera on mobile devices to scan and identify the toy's cover image, subsequently showcasing corresponding virtual toy models in a simulated environment. Additionally, interactive controls enable users to manipulate the viewing angles. In terms of methodology, we have specifically designed an expandable collection of toy images, allowing the recognition of recently introduced toys by adding them to the database, enhancing the scalability of our application. In comparison to previous research, our work transcends the constraints of traditional toy shopping, providing a more intuitive, interactive, and personalized experience through AR technology.

在移动增强现实技术中构建身临其境的玩具试用体验
消费者在零售店购买玩具时,大多数玩具都是包装好的,因此很难对玩具进行全面观察。这种限制可能会妨碍他们做出明智的购买决定。为了应对这一挑战,本文介绍了一种利用增强现实(AR)技术的沉浸式玩具体验程序。该程序利用移动设备上的摄像头扫描并识别玩具的封面图像,随后在模拟环境中展示相应的虚拟玩具模型。此外,用户还可以通过交互式控制来调节观看角度。在方法论方面,我们专门设计了一个可扩展的玩具图片库,通过将最近推出的玩具添加到数据库中,可以识别这些玩具,从而增强了应用程序的可扩展性。与以往的研究相比,我们的工作超越了传统玩具购物的限制,通过 AR 技术提供了更加直观、互动和个性化的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
13.80
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