Exploring the Impact of Mobile Augmented Reality on COVID-19 Prevention Education in Primary Schools

Farah Afiqah Affendi, Syahrul Nizam Junaini
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Abstract

This study aimed to evaluate the effectiveness of an interactive mobile Augmented Reality (AR) game to increase the knowledge about COVID-19 prevention primary school students. We tested the application for usability and effectiveness through pre- and post-tests, questionnaires, and interviews. 12 participants from four states in Malaysia took part in the study. Their average age is 9.5 years old. Results indicated a significant improvement in student performance from the pre-test to the post-test, with a mean score has increased from 3.67 to 8.25. The average System Usability Scale (SUS) score was 75%. These findings show the effectiveness of our mobile AR application as a tool to increase the knowledge about COVID-19 prevention among primary school. The findings of this study contribute to the body of research on the use of AR in COVID-19 prevention education among primary school students. This study provides both theoretical and practical implications for educators, researcher and policymakers seeking to use mobile AR to support the prevention education of any future pandemic or infectious disease.
探索移动增强现实技术对小学 COVID-19 预防教育的影响
本研究旨在评估互动式移动增强现实(AR)游戏在提高小学生对 COVID-19 预防知识的了解方面的效果。我们通过前后测试、问卷调查和访谈对应用程序的可用性和有效性进行了测试。来自马来西亚四个州的 12 名参与者参与了这项研究。他们的平均年龄为 9.5 岁。结果表明,从测试前到测试后,学生的成绩有了明显的提高,平均分从 3.67 分提高到了 8.25 分。系统可用性量表(SUS)的平均得分率为 75%。这些研究结果表明,我们的移动 AR 应用作为一种工具,在提高小学学生对 COVID-19 预防知识的了解方面非常有效。本研究的结果为在小学生中使用 AR 开展 COVID-19 预防教育的研究做出了贡献。这项研究为教育工作者、研究人员和政策制定者提供了理论和实践方面的启示,使他们能够利用移动 AR 支持未来任何流行病或传染病的预防教育。
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CiteScore
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