Developing a Framework for Interactions in CBT-Based Serious Games on Smartphones

IF 0.7 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Poe Sriwatanathamma, Veerawat Sirivesmas, Sone Simatrang, Nobonita Himani Bhowmik
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引用次数: 0

Abstract

While there are numerous serious games that explore cognitive behavioral therapy (CBT) techniques through gamification on smartphones, the framework for developing interactions is not often thoroughly discussed. The objective of this study is to outline the process of combining CBT techniques, narrative setup, and game mechanics to create two types of interactions (verbal- and physical-based) using the player interaction framework (PIF). The PIF consists of three key sections: setup, aim, and execution. In the setup section, it utilizes the ABCDE (activating events, beliefs, consequences, disputation of beliefs, and effective new approaches) model to combine narrative and CBT techniques such as gratitude and self-monitoring. The aim section is used to break down the intended experience of both the player and their main character, at the same time clarifying the CBT goal of the interaction. Finally, the execution section includes the representation of how players will interact in the game through input and feedback. The efficacy of the framework in visual narrative serious games remains to be investigated through a randomized controlled trial after the completion of our serious game, BlueLine.
开发智能手机上基于 CBT 的严肃游戏互动框架
虽然有许多严肃游戏通过在智能手机上进行游戏化来探索认知行为疗法(CBT)技术,但开发互动的框架往往没有得到深入讨论。本研究的目的是概述如何将认知行为疗法技术、叙事设置和游戏机制结合起来,利用玩家互动框架(PIF)创建两种类型的互动(基于语言和肢体的互动)。PIF 包括三个关键部分:设置、目标和执行。在设置部分,它利用 ABCDE(激活事件、信念、后果、信念争议和有效的新方法)模型,将叙事和 CBT 技术(如感恩和自我监控)结合起来。目标部分用于分解玩家及其主角的预期体验,同时明确互动的 CBT 目标。最后,执行部分包括玩家如何通过输入和反馈在游戏中进行互动。该框架在视觉叙事严肃游戏中的功效还有待在我们的严肃游戏 "BlueLine "完成后,通过随机对照试验进行研究。
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来源期刊
International Journal of Gaming and Computer-Mediated Simulations
International Journal of Gaming and Computer-Mediated Simulations COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
2.80
自引率
0.00%
发文量
11
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