Student-Created Tabletop Foresight Games as Advocacy

Natalia Andrievskikh
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Abstract

This assignment asks first-year writing students to collaboratively create a tabletop game design that would expose players to possible future developments of climate change. The multimodal component is accompanied by a series of writing, research, and communication assignments that are scaffolded to guide students through the iterative process of composing. As students explore alternative formats to make a persuasive argument, they gain a more nuanced understanding of their topic, hone critical thinking skills, and practice addressing different audiences. The final project includes a research paper and a formal project proposal. The author argues in favor of the affordances of game-based pedagogies in a writing and technical communication classroom.
以学生自创的桌面展望游戏为宣传手段
这项作业要求一年级写作学生合作设计一个桌面游戏,让玩家了解气候变化未来可能的发展。在完成多模态作业的同时,还布置了一系列写作、研究和交流作业,引导学生完成迭代式的写作过程。当学生探索其他形式来进行有说服力的论证时,他们会对自己的主题有更细致的了解,磨练批判性思维能力,并练习如何应对不同的受众。最终项目包括一篇研究论文和一份正式的项目建议书。作者支持在写作和技术交流课堂中采用游戏教学法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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