HoloGCS: mixed reality-based ground control station for unmanned aerial vehicle

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
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引用次数: 0

Abstract

Human–robot interaction (HRI), which studies the interaction between robots and humans, appears as a promising research idea for the future of smart factories. In this study, HoloLens as ground control station (HoloGCS) is implemented, and its performance is discussed. HoloGCS is a mixed reality-based system for controlling and monitoring unmanned aerial vehicles (UAV). The system incorporates HRI through speech commands and video streaming, enabling UAV teleoperation. HoloGCS provides a user interface that allows operators to monitor and control the UAV easily. To demonstrate the feasibility of the proposed systems, a user case study (user testing and SUS-based questionnaire) was performed to gather qualitative results. In addition, throughput, RTT, latency, and speech accuracy were also gathered and analyzed to evaluate quantitative results.

HoloGCS:基于混合现实技术的无人飞行器地面控制站
摘要 人机交互(HRI)研究机器人与人类之间的互动,是未来智能工厂的一个有前途的研究思路。本研究将 HoloLens 用作地面控制站(HoloGCS),并对其性能进行了讨论。HoloGCS 是一个基于混合现实的系统,用于控制和监测无人驾驶飞行器(UAV)。该系统通过语音命令和视频流结合了人机交互技术,实现了无人机远程操作。HoloGCS 提供的用户界面可让操作员轻松监控无人飞行器。为证明拟议系统的可行性,进行了一项用户案例研究(用户测试和基于 SUS 的问卷调查),以收集定性结果。此外,还收集并分析了吞吐量、RTT、延迟和语音准确性,以评估定量结果。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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