Teachers’ attitudes on gamification: The Greek EFL context

Q2 Social Sciences
Filomachi Spathopoulou, Konstantinos M Pitychoutis
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Abstract

This article explores teachers' attitudes towards the perceived usefulness and intention of using gamification in the English as a Foreign Language (EFL) classroom. The study examines the impact of age, teaching experience, and educational background on teachers' attitudes towards gamification. The literature review highlights the potential benefits of gamification in enhancing student engagement, motivation, and positive learning behavior, as well as its potential to address affective factors and language skills. This quantitative study employed a correlational research design, involving a sample of 70 language instructors from five language schools in Greece. Data collection was conducted using a structured questionnaire adapted from the Technology Acceptance Model (TAM). The research indicates that younger teachers are more willing to incorporate gamification into their lessons, while older teachers may require additional support. Teaching experience negatively influences teachers' intention to use gamification, indicating that less experienced teachers are more open to experimentation. Educational background, however, does not significantly impact teachers' intention to use gamification. Additionally, the study finds that the perceived usefulness of gamification is influenced by age, teaching experience, and attitudes towards control and student approval. The article concludes that while gamification can enhance student engagement and learning outcomes, its effectiveness depends on various factors. Recommendations include tailored training programs and support networks for older teachers and the promotion of collaborative communities to facilitate the integration of gamification in EFL classrooms. Further research is encouraged to explore public school EFL teachers' attitudes and develop effective strategies for gamification implementation.
教师对游戏化的态度:希腊 EFL 环境
本文探讨了教师对在英语作为外语(EFL)课堂上使用游戏化的有用性和意向的态度。研究探讨了年龄、教学经验和教育背景对教师游戏化态度的影响。文献综述强调了游戏化在提高学生参与度、学习动机和积极学习行为方面的潜在益处,以及游戏化在解决情感因素和语言技能方面的潜力。这项定量研究采用了相关研究设计,涉及希腊五所语言学校的 70 名语言教师。数据收集采用了根据技术接受模型(TAM)改编的结构化问卷。研究表明,年轻教师更愿意将游戏化融入他们的课程,而年长教师可能需要额外的支持。教学经验对教师使用游戏化的意愿有负面影响,表明经验不足的教师更愿意尝试。然而,教育背景对教师使用游戏化的意愿并无显著影响。此外,研究还发现,游戏化的有用性受年龄、教学经验以及对控制和学生认可的态度的影响。文章最后指出,游戏化能提高学生的参与度和学习效果,但其有效性取决于多种因素。建议包括为年长教师量身定做培训计划和支持网络,以及推广合作社区,以促进游戏化在英语课堂教学中的整合。文章鼓励进一步研究公立学校英语教师对游戏化的态度,并为游戏化的实施制定有效的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.00
自引率
0.00%
发文量
25
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