The dialectic of freedom in the game space

A. I. Babanova
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Abstract

By the dialectic of freedom, we understand the internal contradiction and interaction of opposite terms describing the game reality. At first glance, play and freedom are two incompatible phenomena. A game is a form of activity in which the subject adheres to the rules to achieve a goal. Freedom is a category that defines the borderline status of things. We will put forward the opposite thesis: it is within the limits of the game space that free will is formed.This issue is becoming relevant due to the growing popularity of the field of video games and game design. With the development of digital technologies, people began to spend more time in virtual space, and relax and chat in video games. A video game is a digital product in which anthropological qualities are clearly expressed – in the game, the goal and actions are built around the player and for the player.Since the game is a cultural creation of man, it cannot do without the participation of freedom. Freedom is a person's spiritual footprint in the game space. Moreover, the idea of freedom is already embedded in the essence of the game: a person's natural desire to overcome boundaries and himself. Can a game space reflect genuine human freedom?
游戏空间中的自由辩证法
通过自由的辩证法,我们理解了描述游戏现实的相反术语的内在矛盾和相互作用。乍一看,游戏和自由是两种互不相容的现象。游戏是一种活动形式,主体在游戏中遵守规则以实现目标。自由是一个定义事物边界状态的范畴。我们将提出相反的论点:自由意志正是在游戏空间的限度内形成的。随着数字技术的发展,人们开始在虚拟空间中度过更多的时间,在电子游戏中放松和聊天。电子游戏是一种数字产品,其中明确体现了人类学的特质--在游戏中,目标和行动都是围绕玩家并为玩家而建立的。既然游戏是人类的文化创造,那么它就离不开自由的参与。自由是一个人在游戏空间中的精神足迹。而且,自由的理念已经蕴含在游戏的本质之中:人天生就有超越界限、超越自我的欲望。游戏空间能否体现人类真正的自由?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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