{"title":"The dialectic of freedom in the game space","authors":"A. I. Babanova","doi":"10.26907/2079-5912.2023.6.138-145","DOIUrl":null,"url":null,"abstract":"By the dialectic of freedom, we understand the internal contradiction and interaction of opposite terms describing the game reality. At first glance, play and freedom are two incompatible phenomena. A game is a form of activity in which the subject adheres to the rules to achieve a goal. Freedom is a category that defines the borderline status of things. We will put forward the opposite thesis: it is within the limits of the game space that free will is formed.This issue is becoming relevant due to the growing popularity of the field of video games and game design. With the development of digital technologies, people began to spend more time in virtual space, and relax and chat in video games. A video game is a digital product in which anthropological qualities are clearly expressed – in the game, the goal and actions are built around the player and for the player.Since the game is a cultural creation of man, it cannot do without the participation of freedom. Freedom is a person's spiritual footprint in the game space. Moreover, the idea of freedom is already embedded in the essence of the game: a person's natural desire to overcome boundaries and himself. Can a game space reflect genuine human freedom?","PeriodicalId":371231,"journal":{"name":"The Kazan socially-humanitarian bulletin","volume":" 3","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Kazan socially-humanitarian bulletin","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26907/2079-5912.2023.6.138-145","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
By the dialectic of freedom, we understand the internal contradiction and interaction of opposite terms describing the game reality. At first glance, play and freedom are two incompatible phenomena. A game is a form of activity in which the subject adheres to the rules to achieve a goal. Freedom is a category that defines the borderline status of things. We will put forward the opposite thesis: it is within the limits of the game space that free will is formed.This issue is becoming relevant due to the growing popularity of the field of video games and game design. With the development of digital technologies, people began to spend more time in virtual space, and relax and chat in video games. A video game is a digital product in which anthropological qualities are clearly expressed – in the game, the goal and actions are built around the player and for the player.Since the game is a cultural creation of man, it cannot do without the participation of freedom. Freedom is a person's spiritual footprint in the game space. Moreover, the idea of freedom is already embedded in the essence of the game: a person's natural desire to overcome boundaries and himself. Can a game space reflect genuine human freedom?