Pembuatan Animasi Game Pemasangan NGT sebagai Media Pembelajaran Praktikum KDM

Indraswari Siscadarsih, Devy Kurnia Ramadhani, Nur Indah Candra Dewi
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Abstract

The competence of a midwife has a major influence on the quality of midwifery services provided. The Midwifery education program structure contains 40% theory and 60% practice. Background: During the COVID-19 pandemic, there has been a rapid and drastic change in health education. With the restrictions during the pandemic, student access to the laboratory is also hampered. Objective: This research allows the creation of new learning media based on game animation that can provide students with a real audio-visual picture of a particular midwifery care procedure. Methods: The design of this research is Research and Development (Research and Development). The development research model used is ADDIE with the stages of Analysis, Design, Development and, Production, Implementation, Evaluation. The data collection method used in this study was means of observation and questionnaires. Tests in this study were conducted to test the usability aspect. Results: This application can be used on Windows-based personal computers and Android-based mobile phones. The results of testing the usability quality of the NGT installation game application are 91.56% and get a very good predicate so that this application can be used for practical learning. Conclusion: The NGT installation game application can be used as a KDM practicum learning media.
制作 NGT 安装游戏动画作为 KDM 实习的学习媒体
助产士的能力对所提供助产服务的质量有重大影响。助产士教育课程的结构包括 40% 的理论和 60% 的实践。背景:在 COVID-19 大流行期间,健康教育发生了迅速而剧烈的变化。由于大流行期间的限制,学生进入实验室也受到阻碍。研究目的这项研究可以在游戏动画的基础上创建新的学习媒体,为学生提供特定助产护理程序的真实视听画面。方法:本研究的设计是研究与开发(Research and Development)。使用的开发研究模型是 ADDIE 模型,包括分析、设计、开发和制作、实施、评估等阶段。本研究采用的数据收集方法是观察法和问卷调查法。本研究还进行了可用性测试。结果:该应用程序可在基于 Windows 的个人电脑和基于 Android 的手机上使用。对 NGT 安装游戏应用程序可用性质量的测试结果为 91.56%,获得了非常好的评价,因此该应用程序可用于实际学习。结论NGT 安装游戏应用程序可用作 KDM 实践学习媒体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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