Towards the formation of we-intention to continue playing mobile multiplayer games: importance of gamification design elements and social play habit roles

Mohd Hanafi Azman Ong, Nur Syafikah Ibrahim
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Abstract

PurposeThe purpose of this study is to explore the relationship of gamification design elements on social play habit and we-intention to continue playing in a mobile multiplayer game context. The study further intends to reveal the mediating role of social play habit in the relationship between gamification design elements and we-intention to continue playing.Design/methodology/approachThe proposed model was empirically evaluated using survey data collected from 292 PUBG users based in Malaysia. PLS-SEM analysis was used to assess the model since it includes formative and reflective constructs.FindingsThe results indicated that gamification design elements significantly affect social play habit in a positive direction. In the simultaneous condition, social play habit also significantly affects the we-intention to continue playing the mobile multiplayer game. However, these three elements of gamification design did not significantly affect the formation of we-intention to continue playing in the context of mobile multiplayer games. Notably, social play habit was found to fully mediate the relationships between immersive-related interaction, achievement-related interaction, social-related interaction and we-intention to continue playing.Research limitations/implicationsThis study highlights the importance of social play habits as a factor linking the relationship between gamification design elements and we-intention to continue playing. In addition, this study also provides significant insights for the game creators to emphasise the gamification design elements so that the sustainability of the game can be secured from the perspective of retaining the current users through the social play habit element.Originality/valueThe study is noteworthy because it is the first attempt to use gamification design elements to explain how social play habit affect the formation of we-intention to continue playing in the setting of a mobile multiplayer game environment. In addition, the findings may add to the body of knowledge in the field of gamification theory.
我们继续玩手机多人游戏的意向的形成:游戏化设计元素和社交游戏习惯作用的重要性
研究目的:本研究旨在探讨在手机多人游戏中,游戏化设计元素与社交游戏习惯和我们继续游戏的意向之间的关系。本研究进一步揭示了社交游戏习惯在游戏化设计元素与我们继续游戏的意向之间的中介作用。设计/方法/途径本研究利用从马来西亚的 292 名《PUBG》用户那里收集到的调查数据对所提出的模型进行了实证评估。结果结果表明,游戏化设计元素对社交游戏习惯有显著的正向影响。在同时条件下,社交游戏习惯也会明显影响我们继续玩手机多人游戏的意向。然而,游戏化设计的这三个要素并没有明显影响我们继续玩手机多人游戏的意向的形成。值得注意的是,研究发现社交游戏习惯完全调节了与沉浸感相关的互动、与成就感相关的互动、与社交相关的互动和我们继续游戏的意向之间的关系。此外,本研究还为游戏创作者提供了重要启示,即游戏创作者应重视游戏化设计元素,以便通过社交游戏习惯元素留住现有用户,从而确保游戏的可持续性。原创性/价值本研究之所以值得关注,是因为它首次尝试在移动多人游戏环境中使用游戏化设计元素来解释社交游戏习惯如何影响我们的继续游戏意向的形成。此外,研究结果还可以为游戏化理论领域的知识体系添砖加瓦。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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