Developing android-based literature theory learning media using the MIT App inventor application

Rio Kurniawan, Syukri Hamzah, Fina Hiasa, Didi Yulistio
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Abstract

This study aims to develop an Android-based literary theory learning media using the inventor application in the independent learning era - independent campus. This study used the Research and Development (R & D) that refers to the model of the research and development of 4D (four-D), which is definition, design, development, and dissemination. The Android-based learning media developed was tested on students in the odd semester taking the course of Theory of Literature at the Department of Indonesian Education, Faculty of Teacher Training and Education, University of Bengkulu. Based on the results obtained from the questionnaires that were distributed in this study, which were from the results of material validation, data related to the learning media used in this study were declared suitable for use without revision. In terms of media appearance and display (text on the media, color combination on the media, images on the media, navigation board layout), the result in general was "strongly agree". In terms of usage (instructions for use and user interface), the result in general was "agree". Based on the results of questionnaire distribution to thirty students, the following results were obtained. Twenty-three students stated "strongly agree" and seven students stated "agree" to the learning indicators. Regarding the material indicator, twelve students stated "agree", eighteen students stated "strongly agree". Meanwhile, regarding the learning media display indicator, all students stated that they strongly agreed. With the usage indicators, twenty-one students agreed and nine students strongly agreed. The test in the form of giving questions to students aimed to discover the extent to which students understood the material after the Android-based learning media created using the MIT App Inventor application was tested. The data obtained revealed that 39% of students got an A, 51% of students got a B and 10% of students got a C.
利用麻省理工学院的 App inventor 应用程序开发基于 Android 的文学理论学习媒体
本研究旨在自主学习时代--独立校园中,利用发明家应用程序,开发基于安卓系统的文学理论学习媒体。本研究采用的研究与开发(R&D)模式是指 4D(four-D)研究与开发模式,即定义、设计、开发和传播。开发的基于安卓系统的学习媒体在明古鲁大学教师培训与教育学院印尼教育系文学理论课程的奇数学期学生中进行了测试。根据本研究中发放的问卷调查结果(即材料验证结果),本研究中使用的学习媒体的相关数据被宣布为适合使用,无需修改。在媒体外观和显示方面(媒体上的文字、媒体上的颜色组合、媒体上的图像、导航板布局),总体结果为 "非常同意"。在使用方面(使用说明和用户界面),总体结果为 "同意"。根据向 30 名学生发放问卷的结果,得出以下结果。在学习指标方面,23 名学生表示 "非常同意",7 名学生表示 "同意"。在教材指标方面,12 名学生表示 "同意",18 名学生表示 "非常同意"。同时,在学习媒体展示指标方面,所有学生都表示 "非常同意"。在使用指标方面,21 名学生表示 "同意",9 名学生表示 "非常同意"。通过向学生提问的形式进行测试,旨在了解学生在使用麻省理工学院 App Inventor 应用程序创建基于安卓系统的学习媒体后,对教材的理解程度。所得数据显示,39% 的学生获得了 A 级,51% 的学生获得了 B 级,10% 的学生获得了 C 级。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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