Serious games in service of Theology

Q1 Arts and Humanities
Willem H. Oliver
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引用次数: 0

Abstract

Serious games (SGs) are part and parcel of the Fourth Industrial Revolution and Education 4.0 that we are living in right now. A SG is an alternative educational approach where a part of the curriculum, in this case, the practical side of Practical Theology – being one of the subjects presented to prospective theologians and pastors – is presented in the form of a game, familiarising the students with practical issues in a congregation. This article takes the educator through the main steps on how to create an SG together with an entire team of people. The underlying goal of the article is to get one educator interested in venturing on this innovative and ‘disruptive’ expedition.Intradisciplinary and/or interdisciplinary implications: This article involves all the disciplines of Theology, especially Practical Theology, as well as Psychology and Information Technology (IT) (especially the designer and developer). The content of this article can be applied to any person in any discipline (whichever discipline it is) who wants to create an SG for their students.
为神学服务的严肃游戏
严肃游戏(SGs)是第四次工业革命和教育4.0的重要组成部分。严肃游戏是一种另类的教育方法,它以游戏的形式展示课程的一部分,这里指的是实践神学的实践方面--这是向未来的神学家和牧师展示的科目之一--让学生熟悉聚会中的实际问题。本文将带领教育者了解如何与整个团队一起创建一个 SG 的主要步骤。文章的根本目的是让教育者有兴趣进行这一创新和 "颠覆性 "的探索:本文涉及神学的所有学科,尤其是实践神学,以及心理学和信息技术(IT)(尤其是设计者和开发者)。本文的内容可适用于任何学科(无论哪个学科)中希望为其学生创建 SG 的任何人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Verbum et Ecclesia
Verbum et Ecclesia Arts and Humanities-Religious Studies
CiteScore
1.00
自引率
0.00%
发文量
74
审稿时长
17 weeks
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