Exploring motivations for social games in virtual reality for smart cities

Kawin Meksumphun, C. Kerdvibulvech
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Abstract

The Metaverse is experiencing widespread adoption by organizations aiming to elevate brand engagement, particularly in computer engineering’s burgeoning field focused on virtual world gamification. This trend spans various sectors, including network science, smart cities, and online games. This study aims to reveal the motivations driving the use of virtual media, providing valuable insights into diverse user preferences. Integrating this information into smart city development holds promise for enhancing responsiveness to user needs, making our dataset relevant for both governmental and private entities seeking to create virtual media platforms or smart cities tailored to user demands. This research contributes to the ongoing evolution of smart city design, aligning with user motivations and adapting to evolving trends in user behavior. The findings offer a foundation for informed decision-making, promoting a user-centric and responsive approach in developing virtual experiences within the smart city context. Our research paper focuses on investigating the motivation and necessity of virtual reality (VR) games for potential integration into smart cities. Targeting a specific demographic of 40 individuals aged 18 to 24 in the capital of Thailand, we utilized correlational research methods to explore motivations and needs for VR games. Through the development of a socially virtual game-free asset using Unity, our experiments shed light on the significant motivations for Generation Z in Thailand, emphasizing convenience, product appearance, and game effects. The findings highlight the pivotal roles of social engagement and the motivation for self-disclosure in building relationships. Additionally, our study suggests that social connections and shared experiences strongly motivate individuals to participate in gaming activities. Notably, female players are significantly influenced by social connections, while branding has a minimal impact on their motivation and desire.
探索智能城市虚拟现实社交游戏的动机
Metaverse 正在被旨在提升品牌参与度的企业广泛采用,尤其是在计算机工程这一以虚拟世界游戏化为重点的新兴领域。这一趋势横跨多个领域,包括网络科学、智能城市和网络游戏。本研究旨在揭示使用虚拟媒体的动机,为了解不同用户的偏好提供有价值的见解。将这些信息整合到智慧城市的发展中,有望提高对用户需求的响应速度,这使得我们的数据集对于政府和私营实体创建虚拟媒体平台或根据用户需求量身打造智慧城市都具有重要意义。这项研究有助于智慧城市设计的不断发展,与用户动机保持一致,并适应用户行为不断变化的趋势。研究结果为明智决策提供了基础,促进了在智慧城市背景下开发虚拟体验时采用以用户为中心、顺应用户需求的方法。我们的研究论文侧重于调查虚拟现实(VR)游戏潜在融入智慧城市的动机和必要性。我们以泰国首都年龄在 18 至 24 岁之间的 40 名特定人群为对象,利用相关研究方法来探索 VR 游戏的动机和需求。通过使用 Unity 开发无社交虚拟游戏资产,我们的实验揭示了泰国 Z 世代的重要动机,强调了便利性、产品外观和游戏效果。研究结果强调了社交参与和自我披露动机在建立关系中的关键作用。此外,我们的研究还表明,社会联系和共同经历是个人参与游戏活动的强大动力。值得注意的是,女性玩家受社交关系的影响很大,而品牌对她们的动机和欲望影响很小。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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