The Liminality of Subcultural Spaces: Tokyo’s Gaming Arcades as Boundary Between Social Isolation and Integration

IF 1.7 Q3 URBAN STUDIES
Urban Planning Pub Date : 2024-01-25 DOI:10.17645/up.6969
H. Imai, Lisa Woite
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Abstract

This article explores the concept of liminal spaces in Tokyo, specifically focusing on gaming arcades as transitional spaces between social isolation and integration. The decline of the once-popular arcades since the 1990s raises questions about their usage, accessibility, and affordability in contemporary Tokyo. After clarifying the concept of liminality and urban borderlands, the article examines various case studies in central Tokyo, argues that arcades serve diverse purposes and highlights the importance of reintegration of such liminal spaces to bring people from different backgrounds together, providing entertainment, competition, and ritualized encounters. Employing ethnographic fieldwork, including participant observation, interviews, and secondary data analysis, this study recognizes the gaming arcade not only as a physical but also as a mental and social space. The arcades embody the hopes, fears, and aspirations of their users, blur boundaries, offer immersive experiences, and foster a sense of community, comfort, and nostalgia. Such insights allow us to understand how identities are constructed and negotiated in these spaces. In conclusion, the article advocates for a nuanced approach to urban planning that recognizes the value of subcultural spaces like gaming arcades and emphasizes the need to preserve and integrate these spaces into the broader urban fabric. By doing so it can be understood how these liminal spaces can contribute to a diversity of social interactions, community-building, and a better understanding and revitalization of urban borderlands if integrated and managed in the right way.
亚文化空间的界限:东京的游戏商场:社会隔离与融合的分界线
本文探讨了东京的边缘空间概念,特别关注作为社会隔离与融合之间过渡空间的游戏厅。自 20 世纪 90 年代以来,曾经风靡一时的电玩城日渐式微,这引发了人们对当代东京电玩城的使用、可及性和可负担性的质疑。在澄清了边缘性和城市边界地带的概念后,文章对东京市中心的多个案例进行了研究,论证了电玩城的不同用途,并强调了重新整合此类边缘空间的重要性,以将不同背景的人聚集在一起,提供娱乐、竞争和仪式化的接触。本研究通过人种学实地调查,包括参与观察、访谈和二手数据分析,认识到游戏厅不仅是一个物理空间,也是一个精神和社会空间。电玩城体现了使用者的希望、恐惧和愿望,模糊了界限,提供了身临其境的体验,培养了社区感、舒适感和怀旧感。这些见解使我们能够理解身份是如何在这些空间中构建和协商的。总之,文章主张采用一种细致入微的城市规划方法,承认游戏商场等亚文化空间的价值,并强调有必要保护这些空间并将其融入更广泛的城市结构中。通过这种方法,我们可以理解这些边缘空间是如何促进社会互动的多样性、社区建设,以及如果以正确的方式进行整合和管理,如何更好地理解和振兴城市边界地带。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Urban Planning
Urban Planning URBAN STUDIES-
CiteScore
3.60
自引率
5.60%
发文量
124
审稿时长
12 weeks
期刊介绍: Urban Planning is a new international peer-reviewed open access journal of urban studies aimed at advancing understandings and ideas of humankind’s habitats – villages, towns, cities, megacities – in order to promote progress and quality of life. The journal brings urban science and urban planning together with other cross-disciplinary fields such as sociology, ecology, psychology, technology, politics, philosophy, geography, environmental science, economics, maths and computer science, to understand processes influencing urban forms and structures, their relations with environment and life quality, with the final aim to identify patterns towards progress and quality of life.
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