Visually Grounded Language Learning: A Review of Language Games, Datasets, Tasks, and Models

IF 4.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Alessandro Suglia, Ioannis Konstas, Oliver Lemon
{"title":"Visually Grounded Language Learning: A Review of Language Games, Datasets, Tasks, and Models","authors":"Alessandro Suglia, Ioannis Konstas, Oliver Lemon","doi":"10.1613/jair.1.15185","DOIUrl":null,"url":null,"abstract":"In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many Natural Language Understanding and Generation tasks. However, many facets of meaning cannot be learned by “listening to the radio” only. In the literature, many Vision+Language (V+L) tasks have been defined with the aim of creating models that can ground symbols in the visual modality. In this work, we provide a systematic literature review of several tasks and models proposed in the V+L field. We rely on Wittgenstein’s idea of ‘language games’ to categorise such tasks into 3 different families: 1) discriminative games, 2) generative games, and 3) interactive games. Our analysis of the literature provides evidence that future work should be focusing on interactive games where communication in Natural Language is important to resolve ambiguities about object referents and action plans and that physical embodiment is essential to understand the semantics of situations and events. Overall, these represent key requirements for developing grounded meanings in neural models.","PeriodicalId":54877,"journal":{"name":"Journal of Artificial Intelligence Research","volume":null,"pages":null},"PeriodicalIF":4.5000,"publicationDate":"2024-01-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Artificial Intelligence Research","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1613/jair.1.15185","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

Abstract

In recent years, several machine learning models have been proposed. They are trained with a language modelling objective on large-scale text-only data. With such pretraining, they can achieve impressive results on many Natural Language Understanding and Generation tasks. However, many facets of meaning cannot be learned by “listening to the radio” only. In the literature, many Vision+Language (V+L) tasks have been defined with the aim of creating models that can ground symbols in the visual modality. In this work, we provide a systematic literature review of several tasks and models proposed in the V+L field. We rely on Wittgenstein’s idea of ‘language games’ to categorise such tasks into 3 different families: 1) discriminative games, 2) generative games, and 3) interactive games. Our analysis of the literature provides evidence that future work should be focusing on interactive games where communication in Natural Language is important to resolve ambiguities about object referents and action plans and that physical embodiment is essential to understand the semantics of situations and events. Overall, these represent key requirements for developing grounded meanings in neural models.
以视觉为基础的语言学习:语言游戏、数据集、任务和模型综述
近年来,人们提出了一些机器学习模型。这些模型以语言建模为目标,在大规模纯文本数据上进行训练。通过这种预训练,它们可以在许多自然语言理解和生成任务中取得令人印象深刻的结果。然而,仅靠 "听广播 "是无法学习到意义的许多方面的。在文献中,已经定义了许多视觉+语言(V+L)任务,目的是创建能将符号建立在视觉模式基础上的模型。在这项工作中,我们对 V+L 领域提出的若干任务和模型进行了系统的文献综述。我们借鉴维特根斯坦的 "语言游戏 "思想,将这些任务分为三个不同的系列:1)辨别游戏;2)生成游戏;3)互动游戏。我们对文献的分析表明,未来的工作重点应放在互动游戏上,在互动游戏中,自然语言交流对于解决对象指代和行动计划的模糊性非常重要,而物理体现对于理解情境和事件的语义也至关重要。总之,这些都是在神经模型中开发基础意义的关键要求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Journal of Artificial Intelligence Research
Journal of Artificial Intelligence Research 工程技术-计算机:人工智能
CiteScore
9.60
自引率
4.00%
发文量
98
审稿时长
4 months
期刊介绍: JAIR(ISSN 1076 - 9757) covers all areas of artificial intelligence (AI), publishing refereed research articles, survey articles, and technical notes. Established in 1993 as one of the first electronic scientific journals, JAIR is indexed by INSPEC, Science Citation Index, and MathSciNet. JAIR reviews papers within approximately three months of submission and publishes accepted articles on the internet immediately upon receiving the final versions. JAIR articles are published for free distribution on the internet by the AI Access Foundation, and for purchase in bound volumes by AAAI Press.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信