Characteristics of virtual reality cinema through the theory of Vilém Flusser

In-Seon Jeong
{"title":"Characteristics of virtual reality cinema through the theory of Vilém Flusser","authors":"In-Seon Jeong","doi":"10.56659/kcsc.2023.01.4.89","DOIUrl":null,"url":null,"abstract":"This paper study on the commonalities between today's virtual reality films and the Lumière brothers' films from the late 19th century. This study found two similarities. The first is ‘information overload’ due to the absence of film grammar. This occurs in the process of trying to better understand a new medium to the audience from the perspective of film producers. The second is information overload about novelty. This occurs because of the satisfaction that audiences can gain through new media. \nFlusser's communication theory was introduced to understand the two similarities between these early films and virtual reality films. Flusser explained that discursive media and conversational media can be divided, and confirmed that the difference between the two depends on the characteristics of the medium, but also on how the medium is used or how the sender constructs the medium. \nIn the end, it was confirmed that virtual reality movies have characteristics that are close to the characteristics of a conversational medium, such as interactivity, as an ontological characteristic, and at the same time, they also have the characteristics of a discursive medium due to the characteristics of theater-based films that tell stories. Virtual reality cinema, currently a new form of film, were similar to discursive media due to the characteristics discussed above. In order to overcome this phenomenon and create a grammar unique to virtual reality films, it is necessary to combine these two capabilities rather than emphasizing one of the two characteristics of virtual reality (discursive and conversational). In addition, early films and similarly, it would be a way to solve the phenomenon called ‘information overload’ that appears in virtual reality cinema.","PeriodicalId":488984,"journal":{"name":"K-Culture·Story Contents Reasearch Institute","volume":"34 5","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"K-Culture·Story Contents Reasearch Institute","FirstCategoryId":"0","ListUrlMain":"https://doi.org/10.56659/kcsc.2023.01.4.89","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper study on the commonalities between today's virtual reality films and the Lumière brothers' films from the late 19th century. This study found two similarities. The first is ‘information overload’ due to the absence of film grammar. This occurs in the process of trying to better understand a new medium to the audience from the perspective of film producers. The second is information overload about novelty. This occurs because of the satisfaction that audiences can gain through new media. Flusser's communication theory was introduced to understand the two similarities between these early films and virtual reality films. Flusser explained that discursive media and conversational media can be divided, and confirmed that the difference between the two depends on the characteristics of the medium, but also on how the medium is used or how the sender constructs the medium. In the end, it was confirmed that virtual reality movies have characteristics that are close to the characteristics of a conversational medium, such as interactivity, as an ontological characteristic, and at the same time, they also have the characteristics of a discursive medium due to the characteristics of theater-based films that tell stories. Virtual reality cinema, currently a new form of film, were similar to discursive media due to the characteristics discussed above. In order to overcome this phenomenon and create a grammar unique to virtual reality films, it is necessary to combine these two capabilities rather than emphasizing one of the two characteristics of virtual reality (discursive and conversational). In addition, early films and similarly, it would be a way to solve the phenomenon called ‘information overload’ that appears in virtual reality cinema.
通过 Vilém Flusser 的理论看虚拟现实电影的特点
本文研究了当今虚拟现实电影与 19 世纪末卢米埃尔兄弟电影之间的共性。这项研究发现了两个相似之处。首先是由于电影语法的缺失造成的 "信息过载"。这发生在从电影制片人的角度试图让观众更好地理解一种新媒体的过程中。第二种是关于新颖性的信息超载。这是因为观众可以通过新媒体获得满足感。为了理解这些早期电影与虚拟现实电影之间的两个相似之处,我们引入了弗鲁瑟的传播理论。弗鲁瑟解释说,话语媒体和会话媒体可以划分,并确认两者之间的区别取决于媒体的特性,也取决于如何使用媒体或发送者如何构建媒体。最后证实,虚拟现实电影在本体特征上具有交互性等接近会话式媒介的特征,同时,由于基于戏剧的电影讲述故事的特征,虚拟现实电影也具有话语式媒介的特征。虚拟现实电影作为目前一种新的电影形式,由于上述特点,与话语媒体相似。为了克服这一现象,创造出虚拟现实电影特有的语法,有必要将这两种能力结合起来,而不是强调虚拟现实的两种特性(话语性和对话性)中的一种。此外,早期电影也同样如此,这将是解决虚拟现实电影中出现的所谓 "信息过载 "现象的一种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信