Case Analysis of Collectible Mobile Game Storytelling Utilizing Multiverse: Through ‘Zaira’ in “”

Gyu-Ri Han, Seun-Gje Lee
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Abstract

This paper explores how multiverse storytelling is applied in collectible mobile games, particularly in otaku culture games, and how it accentuates character narratives. Multiverse storytelling involves adopting a multiverse setting or revealing possibilities in different universes during the narrative development process. It enhances immersion by presenting diverse aspects of characters to the players. Due to its emphasis on characters, multiverse storytelling is actively utilized in otaku games. However, despite the expanding scale of otaku games globally, research on multiverse storytelling in this gaming genre is still lacking. The paper first examines the concept of multiverse and the characteristics of otaku content games. Subsequently, it analyzes the character “Zaira” from the otaku game “Lord of Heroes” using the “Character-Centric Storytelling Analysis Methodology.” The study then elucidates how multiverse storytelling varies and accentuates characters. Finally, it provides considerations for employing multiverse storytelling effectively.
利用多元宇宙讲述可收藏移动游戏故事的案例分析:通过""中的'Zaira'"
本文探讨了多元宇宙叙事如何应用于收集类手机游戏,尤其是宅文化游戏,以及如何突出角色叙事。多元宇宙叙事是指在叙事发展过程中采用多元宇宙设定或揭示不同宇宙的可能性。它通过向玩家展示角色的不同方面来增强沉浸感。由于强调角色,多元宇宙叙事在御宅族游戏中得到了积极运用。然而,尽管御宅族游戏在全球范围内的规模不断扩大,但对这一游戏类型中多元宇宙叙事的研究却依然匮乏。本文首先探讨了多重宇宙的概念和御宅族内容游戏的特点。随后,论文采用 "以角色为中心的故事分析方法",对御宅游戏《英雄王》中的角色 "扎伊拉 "进行了分析。然后,研究阐明了多元宇宙故事是如何变化和突出角色的。最后,研究还提供了有效运用多元宇宙叙事的注意事项。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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