Exploring cultural heritage and archaeological research from a VR-based approach

Q1 Social Sciences
Joaquín Ignacio Izaguirre, Alejandro Andrés Ferrari, Félix Alejandro Acuto
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引用次数: 0

Abstract

In this paper, we approach an archaeological site in the Southern Andes using Virtual Reality (VR) environments to enhance cultural heritage and academic research. We will detail how we used a video game engine to model the light, landscape, sound dispersion, and architecture and create VR experiences. We will also discuss the results of pilot tests and interviews that we did to evaluate the success of such VR experiences. Even though we believe these experiences can positively impact the field of research and the protection of tangible and intangible heritage, we must carefully consider how to design VR environments and experiences.

从基于虚拟现实的方法探索文化遗产和考古研究
在本文中,我们利用虚拟现实(VR)环境对位于南安第斯山脉的考古遗址进行了研究,以加强文化遗产和学术研究。我们将详细介绍如何使用视频游戏引擎对光线、景观、声音扩散和建筑进行建模,并创建 VR 体验。我们还将讨论试点测试和访谈的结果,以评估此类 VR 体验是否成功。尽管我们相信这些体验可以对研究领域以及物质和非物质遗产的保护产生积极影响,但我们必须仔细考虑如何设计 VR 环境和体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.40
自引率
0.00%
发文量
33
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