Gamified Assessment of the Emotion Regulation Abilities in Youth: Validation of the REThink Online System.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Games for Health Journal Pub Date : 2024-06-01 Epub Date: 2024-01-24 DOI:10.1089/g4h.2023.0011
Oana A David, Cristina Tomoiagă, Liviu A Fodor
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引用次数: 0

Abstract

Objective: Emotional problems in the youth population are a major issue that can have a significant negative impact for their future development as adults. Their emotion regulation (ER) abilities represent a preventive measure for those emotional problems. REThink is an online therapeutic game that was proved to be effective in rigorous studies, and is based on the rational emotive behavioral therapy, with seven levels built to train various emotional regulation skills. Each level has a section that can be used for the assessment of the targeted skills within the level. The present study aimed at investigating the reliability and validity of the evaluation modules from the REThink game regarding the assessment of ER abilities in children/adolescents. Methods: In accordance with established guidelines, 110 children and adolescents aged 8-14 years old were recruited. Following parental informed consent, the participants filled out the standard questionnaires and, subsequently, they played the evaluation module of the REThink game. The reliability aspect was investigated by evaluating internal consistency, while validity was evaluated by using concurrent and predictive validity analyses. Results: The results revealed statistically significant positive associations between the game scores obtained by the participants and the emotion regulation scale. In terms of predictive validity, there were significant negative associations between game scores and the presence of emotional and behavioral problems. Moreover, in terms of the reliability of the REThink game, an acceptable value for the internal consistency was observed. Conclusion: In conclusion, the REThink therapeutic game was proved to be a valid measure for assessing emotion regulation abilities in children and adolescents. Clinical Trial Registration No. NCT04788901.

青少年情绪调节能力的游戏化评估:REThink 在线游戏式评估系统的验证。
目的:青少年的情绪问题是一个重大问题,可能会对他们未来的成人发展产生严重的负面影响。他们的情绪调节(ER)能力是这些情绪问题的预防措施。REThink 是一款经严格研究证明有效的在线治疗游戏,它以理性情绪行为疗法为基础,共有七个关卡,用于训练各种情绪调节技能。每个关卡都有一个部分,可用于评估关卡内的目标技能。本研究旨在调查 REThink 游戏中的评估模块在评估儿童/青少年情绪调节能力方面的可靠性和有效性。研究方法:根据既定指南,招募了 110 名 8-14 岁的儿童和青少年。在获得家长知情同意后,受试者填写了标准问卷,随后玩了 REThink 游戏的评估模块。信度方面通过评估内部一致性进行调查,效度方面通过并发效度和预测效度分析进行评估。结果显示结果显示,参与者的游戏得分与情绪调节量表之间存在统计学意义上的显著正相关。在预测效度方面,游戏得分与是否存在情绪和行为问题之间存在明显的负相关。此外,就 REThink 游戏的可靠性而言,其内部一致性达到了可接受的值。结论总之,"REThink "治疗游戏被证明是评估儿童和青少年情绪调节能力的有效方法。临床试验注册号:NCT04788901。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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