Cooperative multi-agent game based on reinforcement learning

IF 3.2 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Hongbo Liu
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引用次数: 0

Abstract

Multi-agent reinforcement learning holds tremendous potential for revolutionizing intelligent systems across diverse domains. However, it is also concomitant with a set of formidable challenges, which include the effective allocation of credit values to each agent, real-time collaboration among heterogeneous agents, and an appropriate reward function to guide agent behavior. To handle these issues, we propose an innovative solution named the Graph Attention Counterfactual Multiagent Actor–Critic algorithm (GACMAC). This algorithm encompasses several key components: First, it employs a multi-agent actor–critic framework along with counterfactual baselines to assess the individual actions of each agent. Second, it integrates a graph attention network to enhance real-time collaboration among agents, enabling heterogeneous agents to effectively share information during handling tasks. Third, it incorporates prior human knowledge through a potential-based reward shaping method, thereby elevating the convergence speed and stability of the algorithm. We tested our algorithm on the StarCraft Multi-Agent Challenge (SMAC) platform, which is a recognized platform for testing multi-agent algorithms, and our algorithm achieved a win rate of over 95% on the platform, comparable to the current state-of-the-art multi-agent controllers.

基于强化学习的多代理合作游戏
多代理强化学习(Multi-agent reinforcement learning)在革新不同领域的智能系统方面具有巨大潜力。然而,它也伴随着一系列艰巨的挑战,其中包括为每个代理有效分配信用值、异构代理之间的实时协作以及指导代理行为的适当奖励函数。为了解决这些问题,我们提出了一种创新的解决方案,即图形注意反事实多代理代理批评算法(GACMAC)。该算法包含几个关键部分:首先,它采用多代理代理批评框架和反事实基线来评估每个代理的单独行动。其次,它整合了图注意网络,以加强代理之间的实时协作,使异构代理在处理任务时有效地共享信息。第三,它通过基于潜能的奖励塑造方法纳入了人类的先验知识,从而提高了算法的收敛速度和稳定性。我们在星际争霸多代理挑战赛(SMAC)平台上测试了我们的算法,该平台是公认的多代理算法测试平台,我们的算法在该平台上的胜率超过 95%,与目前最先进的多代理控制器相当。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
4.70
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0.00%
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