Forbidden Botany: A Game to Develop Botanical Lexicon in Biological Science Courses

Bryan N. MacNeill, Haley A. Branch, M’Kayla G. Motley, Kaleb K. Heinrich
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Abstract

Abstract Forbidden Botany is a game, modeled after Taboo, that lets students think factually and conceptually about definitions and identify gaps in their botanical vocabulary while building upon the knowledge they have already acquired. Students typically struggle with learning botanical terms because they can be lineage specific and may be novel to students upon introduction. Throughout much of biological education, botanical sections of courses tend to be presented in a much less exciting way than animal counterparts and with relatively less frequency, resulting in less botanical knowledge and appreciation. This interactive game was developed for undergraduate biology to provide greater exposure to botanical terminology, combat plant awareness disparity, and aid in plant identification.
禁忌植物学在生物科学课程中开发植物词典的游戏
摘要 "植物禁忌 "是一个仿照 "禁忌 "设计的游戏,让学生从事实和概念上思考植物学的定义,找出植物学词汇中的不足,同时巩固他们已经掌握的知识。学生在学习植物学术语时通常会遇到困难,因为这些术语可能具有特定的学科背景,而且学生在一开始接触时可能会感到陌生。在生物教育的大部分课程中,植物学部分的介绍往往不如动物学部分那么精彩,而且介绍的频率也相对较低,因此植物学知识和鉴赏能力也较低。这个互动游戏是为生物系本科生开发的,目的是让学生更多地接触植物学术语,消除对植物认识上的差异,并帮助学生识别植物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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