You've (Not) Been Warned: Developer Best Practices for Content Warnings and Why Compassion Matters

Kelli N. Dunlap
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Abstract

Content warnings are an essential accessibility feature in games with distressing and traumatic content. With mixed research findings and even more mixed public opinion, there are very few resources available to support developers who want to have content warnings in their games. The following paper provides a brief historical overview and current research on the use of content warnings, case examples games that have successfully utilized content warnings, and best practice guidelines for content warning language and implementation.
你(没有)被警告过:内容警告的开发人员最佳实践以及为什么同情很重要
内容警告是具有令人痛苦和创伤内容的游戏中必不可少的无障碍功能。由于研究结果参差不齐,公众意见更是褒贬不一,因此很少有资源可以为希望在游戏中设置内容警告的开发者提供支持。下文简要介绍了使用内容警告的历史概况和当前研究、成功使用内容警告的游戏案例,以及内容警告语言和实施的最佳实践指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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