Human augmentation hand for cooperative solving of dissection puzzle problem

IF 0.8 Q4 ROBOTICS
Kyohei Yoshida, Wen Liang Yeoh, Hiroshi Okumura, Nobuhiko Yamaguchi, Osamu Fukuda
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引用次数: 0

Abstract

Human augmentation technologies can strengthen and compensate for the lack of human abilities associated with aging and physical disabilities. Efforts have been made to apply these technologies in manufacturing and agricultural industries to improve work efficiency, reduce fatigue, and cover differences in workers’ skills. This study proposes a human augmentation hand to assist users in performing intelligent tasks requiring high brain functions, such as cognition, planning, judgment, and memory. Solving a dissection puzzle is used as an example of an intelligent task. The human augmentation hand has a view of the puzzle blocks with an attached camera, and the puzzle blocks required for solving the dissection puzzle are derived using a full-search algorithm. The system can then provide user hints for solving puzzles and assist in handling puzzle blocks. An experiment is conducted to confirm the operation of the system and examine its usefulness. A National Aeronautics and Space Administration task load index (NASA-TLX) questionnaire is used to investigate the subjective workload perceived by users. The experimental results reveal that the proposed system improves task efficiency and reduces workloads that require high brain functions.

合作解决解剖难题的人类增强手
人体增强技术可以加强和弥补因衰老和身体残疾而导致的人体能力不足。人们已经努力将这些技术应用于制造业和农业,以提高工作效率、减少疲劳和弥补工人技能的差异。本研究提出了一种人类增强手,以协助用户完成需要较高大脑功能(如认知、规划、判断和记忆)的智能任务。以解决一个解剖谜题作为智能任务的例子。人体增强手可以通过附带的摄像头看到拼图块,并通过全搜索算法得出解解剖谜题所需的拼图块。然后,系统可以为用户提供解题提示,并协助处理拼图块。我们进行了一项实验,以确认系统的运行并检验其实用性。美国国家航空航天局(NASA)任务负荷指数(NASA-TLX)问卷用于调查用户的主观工作量。实验结果表明,建议的系统提高了任务效率,减少了对大脑功能要求较高的工作量。
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来源期刊
CiteScore
2.00
自引率
22.20%
发文量
101
期刊介绍: Artificial Life and Robotics is an international journal publishing original technical papers and authoritative state-of-the-art reviews on the development of new technologies concerning artificial life and robotics, especially computer-based simulation and hardware for the twenty-first century. This journal covers a broad multidisciplinary field, including areas such as artificial brain research, artificial intelligence, artificial life, artificial living, artificial mind research, brain science, chaos, cognitive science, complexity, computer graphics, evolutionary computations, fuzzy control, genetic algorithms, innovative computations, intelligent control and modelling, micromachines, micro-robot world cup soccer tournament, mobile vehicles, neural networks, neurocomputers, neurocomputing technologies and applications, robotics, robus virtual engineering, and virtual reality. Hardware-oriented submissions are particularly welcome. Publishing body: International Symposium on Artificial Life and RoboticsEditor-in-Chiei: Hiroshi Tanaka Hatanaka R Apartment 101, Hatanaka 8-7A, Ooaza-Hatanaka, Oita city, Oita, Japan 870-0856 ©International Symposium on Artificial Life and Robotics
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