Engaging Students in The Learning Process with Game-Based Learning

Thanh Nam Nguyen, Phan Thanh Tuan, Nguyen Thi Ha Phuong
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Abstract

Recently, a novel method of instruction—the use of educational games—has gained traction, particularly in the teaching of English. The method of teaching English using educational games to non-native speakers who use the language as a second or foreign language has shown remarkable results. An inventive framework for implementing the educational games learning strategy at universities is offered by this research. This is done to provide pupils with chances for interdisciplinary learning and lifetime learning. In order to address gaming and learning, the research presents social skills and knowledge training. It explains the desired learning point as well as the part that game aspects play in student engagement and the interplay between educational gaming material and students. The fundamental building blocks for developing social and cognitive abilities are the collaborative learning concepts, which are further discussed in the research. Further research links game-based learning's benefits to the development and enhancement of attitude. The research also looks at three theories: engagement theory, problem-solving theory, and narrative-centered learning theory. These ideas are crucial to the creation of the game-based learning strategy. The study goes on to discuss instructors' opinions on the game-based learning technique after giving its theoretical foundation. There is also a discussion of the benefits and drawbacks of game-based learning.
通过游戏式学习让学生参与学习过程
最近,一种新颖的教学方法--使用教育游戏--受到了广泛关注,尤其是在英语教学中。对母语非英语的第二语言或外语使用者使用教育游戏进行英语教学的方法取得了显著效果。本研究为在大学实施教育游戏学习策略提供了一个创造性的框架。这样做是为了给学生提供跨学科学习和终身学习的机会。为了解决游戏与学习的问题,本研究提出了社会技能和知识培训。它解释了所期望的学习要点,以及游戏在学生参与中的作用和游戏教材与学生之间的相互作用。培养社交能力和认知能力的基本要素是协作学习理念,研究对此进行了进一步讨论。进一步的研究将游戏式学习的益处与态度的培养和提高联系起来。研究还探讨了三种理论:参与理论、问题解决理论和以叙事为中心的学习理论。这些观点对于创建游戏式学习策略至关重要。在介绍了游戏式学习的理论基础之后,研究还讨论了教师对游戏式学习技术的看法。此外,还讨论了游戏式学习的优点和缺点。
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