Implementation Of Marker-Based Tracking Method On Augmented Reality In Multimedia Learning (Case Study Of STMIK Tegal)

Gunawan Gunawan, Wresti Andriani, Sawaviyya Anandianskha, Muhammad Indratama
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Abstract

Introducing campus locations for new students or address seekers is an important activity. Multimedialearning is not only a tool for creating harmonious presentations and alternatives that combine visualand audio media; technology can be used for its tools. Augmented Reality (AR) is one of them.Augmented Reality is helpful as a combination of virtual and Reality devices that operate interactivelyin a realtime natural environment. Based Marker Tracking is a method used to make objects into twodimensions and three dimensions whose process begins with directing the marking object by the userusing the camera on the mobile device until the camera reads the object. Light intensity affects detectionsuccess, and distance calculation also becomes essential. If the marker is successfully detected, theapplication will convert it into a 3-dimensional object as the final result. In this study, a location searchwill be carried out for the STMIK TEGAL Campus Building using Augmented Reality based on theBased Marker Tracking method to produce the most ideal conditions to be able to display 3D objectsfrom the STMIK TEGAL Building, which is a distance of 15 to 25 cm with bright Light using Android,so that this application can be used to find the location of the STMIK TEGAL Building.
在多媒体学习中采用基于标记的增强现实跟踪方法(STMIK Tegal 案例研究)
为新生或寻址者介绍校园位置是一项重要活动。多媒体教学不仅是一种结合视听媒体创造和谐演示和替代方案的工具,还可以利用技术作为工具。增强现实技术(AR)就是其中之一。增强现实技术是虚拟与现实设备的结合,可在实时自然环境中互动操作。基于标记的跟踪是一种用于将物体制作成二维和三维的方法,其过程从用户使用移动设备上的摄像头引导标记物体开始,直到摄像头读取到物体。光照强度会影响检测的成功率,距离计算也变得至关重要。如果成功检测到标记,应用程序将把它转换成三维物体,作为最终结果。在本研究中,将根据基于标记跟踪的方法,使用增强现实技术对 STMIK TEGAL 校园大楼进行位置搜索,以产生最理想的条件,从而能够使用安卓系统显示来自 STMIK TEGAL 大楼的三维物体,即在明亮光线下 15 至 25 厘米的距离,以便使用此应用程序找到 STMIK TEGAL 大楼的位置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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