Game-theoretic policy computing and simulation for blockchained buffering system via diffusion approximation

IF 0.7 3区 工程技术 Q4 ENGINEERING, INDUSTRIAL
Wanyang Dai
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引用次数: 0

Abstract

We study 2-stage game-theoretic problem oriented 3-stage service policy computing, convolutional neural network (CNN) based algorithm design, and simulation for a blockchained buffering system with federated learning. More precisely, based on the game-theoretic problem consisting of both “win-lose” and “win-win” 2-stage competitions, we derive a 3-stage dynamical service policy via a saddle point to a zero-sum game problem and a Nash equilibrium point to a non-zero-sum game problem. This policy is concerning users-selection, dynamic pricing, and online rate resource allocation via stable digital currency for the system. The main focus is on the design and analysis of the joint 3-stage service policy for given queue/environment state dependent pricing and utility functions. The asymptotic optimality and fairness of this dynamic service policy is justified by diffusion modeling with approximation theory. A general CNN based policy computing algorithm flow chart along the line of the so-called big model framework is presented. Simulation case studies are conducted for the system with three users, where only two of the three users can be selected into the service by a zero-sum dual cost game competition policy at a time point. Then, the selected two users get into service and share the system rate service resource through a non-zero-sum dual cost game competition policy. Applications of our policy in the future blockchain based Internet (e.g., metaverse and web3.0) and supply chain finance are also briefly illustrated.
通过扩散近似实现区块链缓冲系统的博弈论策略计算与仿真
我们研究了面向两阶段博弈论问题的三阶段服务策略计算、基于卷积神经网络(CNN)的算法设计以及具有联合学习功能的区块链缓冲系统的仿真。更确切地说,基于由 "双输 "和 "双赢 "两阶段竞争组成的博弈论问题,我们通过零和博弈问题的鞍点和非零和博弈问题的纳什均衡点,推导出了三阶段动态服务策略。该政策涉及用户选择、动态定价以及通过稳定的数字货币为系统分配在线费率资源。主要重点是设计和分析给定队列/环境状态相关定价和效用函数的三阶段联合服务政策。这种动态服务策略的渐进最优性和公平性通过扩散建模和近似理论得到了证明。根据所谓的大模型框架,提出了基于 CNN 的通用策略计算算法流程图。对有三个用户的系统进行了仿真案例研究,通过零和双成本博弈竞争策略,在一个时间点上只能选择三个用户中的两个进入服务。然后,被选中的两个用户通过非零和双成本博弈竞争策略进入服务并共享系统速率服务资源。此外,还简要说明了我们的策略在未来基于区块链的互联网(如元宇宙和 web3.0)和供应链金融中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.20
自引率
18.20%
发文量
45
审稿时长
>12 weeks
期刊介绍: The primary focus of the journal is on stochastic modelling in the physical and engineering sciences, with particular emphasis on queueing theory, reliability theory, inventory theory, simulation, mathematical finance and probabilistic networks and graphs. Papers on analytic properties and related disciplines are also considered, as well as more general papers on applied and computational probability, if appropriate. Readers include academics working in statistics, operations research, computer science, engineering, management science and physical sciences as well as industrial practitioners engaged in telecommunications, computer science, financial engineering, operations research and management science.
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