Cultural Heritage and New Technologies: Exploring Opportunities for Cultural Heritage Sites from Gen Z’s Perspective

IF 0.7 Q3 ECONOMICS
Alma Pentescu
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引用次数: 0

Abstract

The preservation and promotion of cultural heritage has been a major focus of European and international policy makers and researchers. Access to it is transformational (europeana.eu), which is why new technologies seem to be a good opportunity in doing so, especially in education. The young generation (Gen Z) is one of digital natives, as a result of their early exposure to the Internet and electronic gadgets. Thus, they usually expect more engaging experiences. At the same time, games have a powerful role in improving key skills and competencies required for success in education and professional life (Pellegrino, Hilton, 2012). Thus, this paper reviews available literature, exploring opportunities for cultural heritage sites through digital storytelling and gamification. A detailed bibliometric analysis provides insights about the progression of scientific papers related to cultural heritage and new technologies. Data was extracted from Scopus and mapped with VOSviewer visualization tool. Literature on Generation Z perception on cultural heritage is scarce. Even research on perception on cultural heritage of different generations is limited, with papers published in the last 2-3 years.
文化遗产与新技术:从 Z 世代的视角探索文化遗产遗址的机遇
保护和弘扬文化遗产一直是欧洲和国际决策者及研究人员关注的重点。获取文化遗产具有变革性(europeana.eu),因此新技术似乎是这样做的良机,尤其是在教育领域。年轻一代(Z 世代)是数字原住民,因为他们很早就接触到互联网和电子产品。因此,他们通常期待更多的参与体验。同时,游戏在提高教育和职业生活成功所需的关键技能和能力方面具有强大的作用(Pellegrino, Hilton, 2012)。因此,本文回顾了现有文献,探讨了通过数字故事和游戏化为文化遗产地带来的机遇。通过详细的文献计量分析,我们可以深入了解与文化遗产和新技术相关的科学论文的进展情况。数据从 Scopus 中提取,并通过 VOSviewer 可视化工具进行映射。有关 Z 世代对文化遗产认知的文献很少。即使是关于不同世代对文化遗产认知的研究也很有限,仅有最近两三年发表的论文。
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来源期刊
CiteScore
1.30
自引率
16.70%
发文量
20
审稿时长
30 weeks
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