PERANCANGAN UI/UX LEARNING MANAGEMENT SYSTEM (LMS) APLIKASI MOBILE EDU-LEARN MENGGUNAKAN METODE DESIGN THINKING

Muhammad Naufal Ashiddiq
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Abstract

Distance learning during the Covid-19 pandemic has the potential to reduce student enthusiasm for learning. The problems faced by Learning Management System (LMS) users are the lack of features that support distance learning, many students are left behind in their learning and teachers who find it difficult to control students and the Learning Management System whose features are not yet complete enough. Based on this problem, the Mobile Edu-Learn application was built which provides easy distance learning with features that support teachers in controlling students and reduces the decline in student enthusiasm for learning with features needed by users. This research uses the Design Thinking method which goes through 5 stages : Emphatize, Define, Ideate, Prototype, Testing. The results of this research are a prototype Learning Management System for the Mobile Edu-Learn application by implementing features that have been suggested by users such as integrated features with the Zoom application, downloading student grades, academic reminders (attendance, assignments and tests), and discussion groups. At the testing stage, using two methods, namely task scenarios with maze tools and usability testing, resulted in an average score of 80.83 with a grade scale of B, adjective rating excellent and included in the Acceptable category with two design iterations.
移动教育学习平台(edu-learn)的ui/ux 学习管理系统(lms)的设计思维模式研究
在 Covid-19 大流行期间,远程学习有可能降低学生的学习热情。学习管理系统(LMS)用户面临的问题是缺乏支持远程学习的功能,许多学生在学习中落后,教师难以控制学生,以及学习管理系统的功能还不够完善。基于这一问题,我们开发了移动 Edu-Learn 应用程序,它提供了方便的远程学习功能,支持教师控制学生,并通过用户所需的功能降低了学生学习热情的下降。这项研究采用了设计思维方法,该方法经历了 5 个阶段:强调、定义、构思、原型、测试。本研究的成果是移动 Edu-Learn 应用程序的学习管理系统原型,它实现了用户建议的功能,如与 Zoom 应用程序的集成功能、下载学生成绩、学业提醒(出勤、作业和测试)和讨论组。在测试阶段,使用了两种方法,即使用迷宫工具进行任务情景测试和可用性测试,结果平均得分为 80.83 分,等级为 B,形容词等级为优秀,被列入可接受类别,并进行了两次设计迭代。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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