Renormalization theory and wargaming: multi-layered wargames

Peter Dobias
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Abstract

Generally speaking, wargames are tools for exploring human decision-making in an environment with incomplete and imperfect information. They can provide important insights into the complexity of military operations or can be used to generate novel ideas. However, if an analyst desired to conduct analyses spanning multiple warfare levels, the only feasible approach would be to select the largest domain and the highest resolution to accommodate even the smallest scales involved. This paper develops a theoretical framework based on the renormalization theory for a multi-layered approach to wargaming. This approach would enable representing variety of warfare scales within a single wargame, while avoiding the overhead that would have arisen from trying to represent desired scenarios at the highest required temporary and spatial scales. The proposal of a conceptual framework for multi-scale wargaming is demonstrated on a simplest possible example of hybrid wargames used in support of NATO concept development.
重正化理论与战争游戏:多层次战争游戏
一般来说,战争游戏是在信息不完整、不完善的环境中探索人类决策的工具。它们可以为军事行动的复杂性提供重要见解,也可以用来产生新的想法。然而,如果分析人员希望进行跨越多个战争层次的分析,唯一可行的方法就是选择最大的领域和最高的分辨率,以适应所涉及的最小尺度。本文基于重正化理论,为多层次战争博弈方法建立了一个理论框架。这种方法可以在单一战争游戏中表现各种战争尺度,同时避免在最高要求的临时和空间尺度上表现所需的场景而产生的开销。多尺度战争博弈概念框架的建议在一个最简单的混合战争博弈实例中得到了证明,该实例用于支持北约的概念开发。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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