Mapping The Knowledge Domain of Metaverse The New Marketing Universe: A Bibliometric Analysis

Eilen Monika, Adi Setiawan, Iges Triasnita Miranda, Tasya Monica, Widhea Ayu Santika, Chalirafi Chalirafi
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Abstract

“Metaverse” is the idea of a shared virtual environment that is “parallelized” to the real world thanks to advances in technology. The metaverse world is currently not only used as a platform for playing games but has also been used as a place for doing business. The purpose of this research is to identify articles that study the metaverse in marketing and provide an overview of the Metaverse knowledge domain as a new marketing world and to show and explain the research mapping. This mapping will help researchers explore and develop research related to the metaverse as a new marketing world landscape. Marketing is a promotional activity that can attract consumers to increase sales. Metaverse is a virtual universe that imitates real world procedures. In this 3D virtual environment, users can carry out activities in the digital world like in the real world, as is done with the Gucci brand which uses the metaverse as a marketing medium based on blockchain TheSandbox. This will have a major impact on how companies implement marketing in the future and how people communicate with each other. In Industry 5.0, metaverse has entered the world of marketing and has begun to be used by several companies. So, metaverse becomes a new world in marketing. This research uses qualitative methods with bibliometric techniques by utilizing Visualization of Similarities (Vosviewers) as an application. By entering keywords such as Metaverse; Metaverse marketing; Digital Marketing; New Marketing Universe; Gen z to search for articles via Publish or Perish with a total of 940 articles which were then processed using VosViewers. The results of the analysis found scientific mapping and possible future studies regarding the metaverse as a new marketing world that can be used as variable recommendations for future researchers as a reference for subsequent articles.
绘制 Metaverse 知识领域图:新营销世界:文献计量分析
"元宇宙"(Metaverse)是一个共享虚拟环境的概念,由于技术的进步,这个虚拟环境与现实世界 "平行"。目前,元宇宙世界不仅被用作玩游戏的平台,还被用作做生意的场所。本研究的目的是找出研究市场营销中的元世界的文章,概述作为新的市场营销世界的元世界知识领域,并展示和解释研究图谱。该图谱将有助于研究人员探索和发展与作为营销新世界景观的元宇宙相关的研究。营销是一种可以吸引消费者以提高销售额的促销活动。元宇宙是一个模仿现实世界程序的虚拟宇宙。在这个三维虚拟环境中,用户可以像在现实世界中一样在数字世界中开展活动,Gucci 品牌就是这样做的,它将元宇宙作为基于区块链 TheSandbox 的营销媒介。这将对企业未来的营销方式和人与人之间的交流方式产生重大影响。在工业 5.0 中,元宇宙已进入营销领域,并开始被一些公司使用。因此,元数据成为营销领域的一个新世界。本研究利用相似性可视化(Vosviewers)作为应用程序,采用定性方法和文献计量技术。通过输入关键词,如 Metaverse;Metaverse marketing;Digital Marketing;New Marketing Universe;Gen z,通过 Publish or Perish 搜索文章,共搜索到 940 篇文章,然后使用 VosViewers 对这些文章进行处理。分析结果发现了关于作为新营销世界的元宇宙的科学图谱和未来可能的研究,可作为未来研究人员的变量建议,供后续文章参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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