“Ready worker two”: Gendered labor regime of platform-based game work in China

Mengyang Zhao
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Abstract

This study delves into the gendered labor regime of platform game work in China, a burgeoning remote platform economy connecting customers with workers for entertainment or gameplay assistance. It reveals that offline gender divisions persistently seep into and solidify the logic of gender discipline in online gaming, channeling women into service-centric roles that face devaluation. Beyond the overt obstacles hindering women from lucrative gaming tasks, their marginalized position is intertwined with diminished gaming capital in team-based competitive gameplay, a factor frequently misinterpreted as “gaming skill.” Even ostensibly neutral policy moves have pronounced gendered implications, as gaming platforms, wary of governmental repercussions, strategically diminish the prominence of feminine-presenting workers. By elucidating the multifaceted ways women are culturally, socially, and algorithmically marginalized within the gaming service supply chain, this study enriches the growing body of literature on the intersectionality within the platform workforce.
"预备工人二号":中国平台游戏工作的性别化劳动制度
本研究深入探讨了中国平台游戏工作中的性别劳动制度,这是一种新兴的远程平台经济,它将客户与工人联系起来,为其提供娱乐或游戏协助。它揭示了线下性别分工持续渗入并巩固了网络游戏中的性别约束逻辑,将女性导向以服务为中心的角色,使其面临贬值。除了阻碍女性参与有利可图的游戏任务的公开障碍外,她们的边缘化地位还与团队竞技游戏中游戏资本的减少交织在一起,而这一因素经常被误解为 "游戏技能"。即使是表面上中立的政策举措也会产生明显的性别影响,因为游戏平台出于对政府影响的警惕,会战略性地降低女性工作者的地位。通过阐明女性在游戏服务供应链中被文化、社会和算法边缘化的多方面方式,本研究丰富了有关平台劳动力交叉性的文献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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