Development of STEM-Based Educational Games As Differentiated Learning Media to Improve Students' Creative Thinking Skills

Siti Anisa Hidayati, S. Hariyadi, Pramudya Dwi Aristya Putra
{"title":"Development of STEM-Based Educational Games As Differentiated Learning Media to Improve Students' Creative Thinking Skills","authors":"Siti Anisa Hidayati, S. Hariyadi, Pramudya Dwi Aristya Putra","doi":"10.33394/jp.v11i1.9589","DOIUrl":null,"url":null,"abstract":"This study aims to analyze the validity of developing STEM-based educational games on force and movement material to improve junior high school students' creative thinking skills. This research method used research and development with the ADDIE model involving three stages: analysis, design, and development, but each stage was always evaluated. The research subjects consisted of 32 students of SMPN 3 Jember class VII and two teachers. The research object was an analysis of the needs of teachers and students in developing STEM-based educational games. The data collection instrument was a validation sheet with data analysis techniques in the research, including validity test analysis techniques and questionnaires to determine needs analysis. The research results obtained were an analysis of teacher needs of 100% and an analysis of student needs of 80% to develop the quality of STEM-based educational game learning media. Data analysis of the average assessment score of the three expert validators was 93%, showing that the category was very valid so that STEM-based educational game development products can be used, but there are slight revisions.","PeriodicalId":367290,"journal":{"name":"Jurnal Paedagogy","volume":"75 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Paedagogy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33394/jp.v11i1.9589","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This study aims to analyze the validity of developing STEM-based educational games on force and movement material to improve junior high school students' creative thinking skills. This research method used research and development with the ADDIE model involving three stages: analysis, design, and development, but each stage was always evaluated. The research subjects consisted of 32 students of SMPN 3 Jember class VII and two teachers. The research object was an analysis of the needs of teachers and students in developing STEM-based educational games. The data collection instrument was a validation sheet with data analysis techniques in the research, including validity test analysis techniques and questionnaires to determine needs analysis. The research results obtained were an analysis of teacher needs of 100% and an analysis of student needs of 80% to develop the quality of STEM-based educational game learning media. Data analysis of the average assessment score of the three expert validators was 93%, showing that the category was very valid so that STEM-based educational game development products can be used, but there are slight revisions.
开发基于 STEM 的教育游戏,将其作为提高学生创造性思维能力的差异化学习媒体
本研究旨在分析开发基于 STEM 的力与运动素材教育游戏对提高初中生创造性思维能力的有效性。本研究采用 ADDIE 模型进行研究与开发,包括分析、设计和开发三个阶段,但每个阶段都要进行评估。研究对象包括 32 名学生和两名教师。研究对象是分析教师和学生在开发基于 STEM 的教育游戏方面的需求。数据收集工具是一份验证表,其中包含研究中的数据分析技术,包括有效性测试分析技术和确定需求分析的调查问卷。获得的研究结果是,在开发基于 STEM 的教育游戏学习媒体质量方面,教师需求分析为 100%,学生需求分析为 80%。通过数据分析,三位专家验证者的平均评估得分率为 93%,说明该类别的有效性很高,因此可以使用基于 STEM 的教育游戏开发产品,但也有细微的修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信