SurfShare

IF 3.6 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS
Xincheng Huang, Robert Xiao
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Abstract

Shared Mixed Reality experiences allow two co-located users to collaborate on both physical and digital tasks with familiar social protocols. However, extending the same to remote collaboration is limited by cumbersome setups for aligning distinct physical environments and the lack of access to remote physical artifacts. We present SurfShare, a general-purpose symmetric remote collaboration system with mixed-reality head-mounted displays (HMDs). Our system shares a spatially consistent physical-virtual workspace between two remote users, anchored on a physical plane in each environment (e.g., a desk or wall). The video feed of each user's physical surface is overlaid virtually on the other side, creating a shared view of the physical space. We integrate the physical and virtual workspace through virtual replication. Users can transmute physical objects to the virtual space as virtual replicas. Our system is lightweight, implemented using only the capabilities of the headset, without requiring any modifications to the environment (e.g. cameras or motion tracking hardware). We discuss the design, implementation, and interaction capabilities of our prototype, and demonstrate the utility of SurfShare through four example applications. In a user experiment with a comprehensive prototyping task, we found that SurfShare provides a physical-virtual workspace that supports low-fi prototyping with flexible proxemics and fluid collaboration dynamics.
冲浪分享
共享混合现实体验可以让两个同处一地的用户通过熟悉的社交协议就物理和数字任务进行协作。然而,将这一功能扩展到远程协作却受到了限制,因为要对齐不同的物理环境,需要进行繁琐的设置,而且无法访问远程物理工件。我们介绍的 SurfShare 是一种通用对称远程协作系统,带有混合现实头戴式显示器(HMD)。我们的系统在两个远程用户之间共享一个空间上一致的物理-虚拟工作空间,并固定在每个环境中的一个物理平面上(如桌子或墙壁)。每个用户物理表面的视频画面会虚拟地叠加到另一侧,形成物理空间的共享视图。我们通过虚拟复制来整合物理和虚拟工作空间。用户可以将物理对象转换为虚拟空间的虚拟复制品。我们的系统是轻量级的,仅使用耳机的功能即可实现,无需对环境(如摄像头或运动跟踪硬件)进行任何修改。我们将讨论原型的设计、实施和交互能力,并通过四个示例应用展示 SurfShare 的实用性。在一项综合原型设计任务的用户实验中,我们发现 SurfShare 提供了一个物理-虚拟工作空间,支持低保真原型设计、灵活的近距离操作和流畅的协作动态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies Computer Science-Computer Networks and Communications
CiteScore
9.10
自引率
0.00%
发文量
154
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