Effects of Virtual Reality Based Microteaching Training on Pre-Service Teachers’ Teaching Skills from a Multi-Dimensional Perspective

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Jiahua Zhang, Qianqian Pan, Di Zhang, Bin Meng, Gwo‐Jen Hwang
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引用次数: 0

Abstract

Virtual Reality (VR) shows the potential to tackle the limitations and deficiencies of traditional microteaching training by offering an intricate and lifelike environment that helps pre-service teachers to develop their teaching skills. However, the effects of VR training on each teaching skill sub-dimension remain inconclusive. This study identified nine sub-dimensions of teaching skills through a literature review. Moreover, a VR-based microteaching training system was developed, and the effects of VR on these sub-dimensions of teaching skills were explored by conducting a comparative experiment between virtual and traditional microteaching training. The results showed that virtual microteaching considerably enhanced pre-service teachers' teacher efficacy compared to traditional training, especially the efficacy of instructional strategies and classroom management. Furthermore, more significant improvements were noted in the questioning skill and the language and posture skills after virtual microteaching training, although there was no significant difference in teaching skills overall. Moreover, pre-service teachers reported a highly immersive experience during the virtual microteaching.
多维视角下基于虚拟现实的微课培训对职前教师教学技能的影响
虚拟现实(VR)提供了一个错综复杂、栩栩如生的环境,可以帮助职前教师提高教学技能,从而有望解决传统微格教学培训的局限性和不足。然而,VR 培训对各教学技能子维度的影响仍无定论。本研究通过文献综述确定了教学技能的九个子维度。此外,还开发了基于 VR 的微课培训系统,并通过虚拟微课培训与传统微课培训的对比实验,探讨了 VR 对这些教学技能子维度的影响。结果表明,与传统培训相比,虚拟微课大大提高了职前教师的教师效能,尤其是教学策略和课堂管理的效能。此外,虚拟微课培训后,尽管教学技能总体上没有显著差异,但提问技能、语言和姿势技能有了更明显的提高。此外,职前教师表示在虚拟微课教学中获得了高度沉浸式的体验。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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