Sociohistorical development of sim racing in European and Asia-Pacific esports: A cross-cultural qualitative study

Florian Lefebvre, Ville Malinen, Veli-Matti Karhulahti
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Abstract

With the accelerated growth of the sim racing industry over the last few years, research on the phenomenon has started to emerge. Nonetheless, the history of sim racing remains unmapped. This study aims to fill the gap by investigating the development in sim racing in Europe and in Asia-Pacific between 1997 and 2021. Twenty four semi-structured interviews were carried out with experts representing sim racing associations, event organizers, and teams from Europe and Asia-Pacific. Data were analyzed using an inductive-deductive codebook approach. The results show the evolution of sim racing throughout five sociohistorical stages, which demonstrate how sim racing emerged as a hybrid of esports and motorsports and has kept evolving since ‘in-between’ their respective actors until today. The findings suggest that the slow evolution of sim racing has been particularly dependent on networked sociocultural actors, while positively affected by uncontrollable events like the COVID-19 pandemic. As a key implication, we find that the history of sim racing differs from that of esports by its multifaceted dependence on the motorsports ecosystem.
欧洲和亚太地区电子竞技中模拟竞赛的社会历史发展:跨文化定性研究
随着模拟赛车产业在过去几年的加速发展,对这一现象的研究也开始出现。尽管如此,模拟赛车的历史仍未得到研究。本研究旨在通过调查 1997 至 2021 年间欧洲和亚太地区模拟赛车的发展情况来填补这一空白。研究人员与来自欧洲和亚太地区的模拟赛车协会、赛事组织者和车队的专家代表进行了 24 次半结构式访谈。数据分析采用归纳-演绎编码本方法。结果显示了模拟赛车在五个社会历史阶段的演变过程,说明了模拟赛车是如何作为电子竞技和赛车运动的混合体出现的,并从 "介于 "各自的参与者之间一直演变至今。研究结果表明,模拟赛车的缓慢发展特别依赖于网络化的社会文化参与者,同时也受到 COVID-19 大流行等不可控事件的积极影响。我们发现,模拟赛车的历史与电子竞技的历史不同,它对赛车生态系统有着多方面的依赖。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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