RO-BIK—A robotic approach to developing dynamic architecture

IF 1.6 0 ARCHITECTURE
Hamidreza Malekian
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引用次数: 0

Abstract

This article presents a design proposal for a socially engaging, architecturally dynamic, and adaptable pavilion that fosters interaction among individuals. The pavilion aims to bridge the gap between open and enclosed spaces in university campuses or other cultural settings, maximizing their vibrancy. To achieve this objective, the design incorporates principles of robotics and data-driven analysis to examine the mechanics, form, and modes of interaction of mobile elements, expressed through computer-coded language. The article delves into the design process and highlights key features of the pavilion, emphasizing its adaptability to variable conditions and its capacity to guide and facilitate people’s movements and interactions. Furthermore, it explores the potential of motion within architecture by utilizing mechanics and programmability inspired by the Rubik’s Cube system. The article also provides the technical design of all components and focuses on the Multipurpose Path Planning (MTP) approach as a guiding principle for the RO-BIK project.
RO-BIK - 开发动态架构的机器人方法
本文提出了一个具有社会参与性、建筑动态性和适应性的展馆设计方案,以促进个人之间的互动。该展馆旨在弥合大学校园或其他文化环境中开放空间与封闭空间之间的差距,最大限度地增强其活力。为实现这一目标,设计结合了机器人学原理和数据驱动分析,通过计算机编码语言表达移动元素的机械、形式和互动模式。文章深入探讨了设计过程,并重点介绍了展馆的主要特点,强调了展馆对各种条件的适应能力,以及引导和促进人们移动和互动的能力。此外,文章还从魔方系统中汲取灵感,利用力学和可编程性探索了运动在建筑中的潜力。文章还提供了所有组件的技术设计,并重点介绍了作为 RO-BIK 项目指导原则的多用途路径规划(MTP)方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.20
自引率
17.60%
发文量
44
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