Pelatihan Pembuatan Bahan Pembelajaran Interaktif Untuk Meningkatkan Kemampuan Literasi Digital Siswa Dengan Pemanfaatan Aplikasi Edpuzzle Bagi Guru-Guru SMA/SMK di Kecamatan Bekri Lampung Tengah

Myristica Imanita, N. Lestari, Aprilia Triaristina, Y. Perdana
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Abstract

The purpose of this service activity is to improve the quality and competence of teachers through training in making interactive learning materials to improve students' digital literacy skills by utilizing the edpuzzle application. The era of globalization is a challenge in itself for the world of education. Information can easily be obtained through the digital world. For this reason, as a teacher/educator you must immediately adapt to current developments, by taking advantage of advanced technology. In this era of globalization, students must have digital literacy skills, so that students do not make the mistake of carrying out digital literacy activities by opening sources that cannot be accounted for. The problem of students' lack of digital literacy skills is a problem that is often found in our world of education, this condition is also felt by high school/vocational school teachers in Bekri District, Central Lampung. For this reason, teachers must pay attention to this by preparing and making fun interactive digital learning materials in the hope that they can improve students' digital literacy abilities and skills which can certainly influence better student learning outcomes. One of the applications that can be used by teachers is the edpuzzle application. Edpuzzle is a video-based application that all teachers can use to make learning as interesting as possible which makes students feel happy watching videos and reading text or content contained in videos. Apart from that, this application allows teachers to be creative in adding some content/descriptions embedded in the video. The method for implementing this service is socialization, training and evaluation. The resulting target output is the ability of high school/vocational school teachers in Bekri District, Central Lampung in making and designing interactive learning materials to improve students' digital literacy skills.Key words: Keywords: Interactive Learning Materials, digital literacy, Edpuzzle Application
利用 Edpuzzle 应用程序为楠榜中部 Bekri 地区的高中/职业学校教师提供关于制作互动学习材料以提高学生数字扫盲技能的培训
这项服务活动的目的是通过培训制作互动学习材料,提高教师的素质和能力,从而利用edpuzzle应用程序提高学生的数字素养技能。全球化时代本身就是对教育界的一个挑战。通过数字世界可以很容易地获取信息。因此,作为一名教师/教育工作者,必须立即利用先进技术来适应当前的发展。在这个全球化的时代,学生必须具备数字素养技能,以免学生在开展数字素养活动时错误地打开无法解释的来源。学生缺乏数字素养技能的问题是我们教育界经常出现的问题,楠榜中部勿里县的高中/职业学校教师也感受到了这种状况。因此,教师们必须重视这个问题,通过准备和制作有趣的互动数字学习材料,希望能提高学生的数字素养能力和技能,从而影响学生的学习效果。edpuzzle应用软件就是教师可以使用的应用软件之一。Edpuzzle 是一款基于视频的应用程序,所有教师都可以使用它来尽可能增加学习的趣味性,让学生在观看视频和阅读视频中的文字或内容时感到快乐。除此之外,该应用程序还允许教师创造性地在视频中添加一些内容/说明。这项服务的实施方法是社会化、培训和评估。目标产出是提高楠榜中部勿里县高中/职业学校教师制作和设计互动学习材料的能力,以提高学生的数字素养技能:关键词互动学习材料、数字素养、Edpuzzle 应用程序
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