Aquatic Activity Learning Model The Fun Games-Based On Breast Stroke Swimming In Bachelor Students

Roma Irawan
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Abstract

The Studi Purpose. Background research this study is to help students learn to swim easily and fun so that they can do breaststroke swimming. Material and Methods. Effectivenes model fun games with 51 students as research subjects from the Faculty of Sports Science, SUP. The data collection instrument used expert validation questionnaires, documentation, and breaststroke swimming tests. The data analysis technique used independent sample t test analysis and aiken rater score. Results. Data filling out a questionnaire by swimming experts on the aquatic learning model based on fun games swimming breaststroke is 0.778 which is in the valid criteria. In the t-test obtained th 232,087 > tα 2,009. Conclusions. that there is a significant difference between the experimental class and the control class where using an aquatic learning model based on breaststroke swimming fun games has a greater influence on students' breaststroke swimming ability compared to those who do not use.
基于趣味游戏的本科生蛙泳水上活动学习模式
研究目的。本研究的背景是帮助学生轻松愉快地学习游泳,使他们能够进行蛙泳。材料和方法。以51名体育科学学院的学生为研究对象,开展Effectivenes模型趣味游戏。数据收集工具采用专家验证问卷、文档和蛙泳测试。数据分析采用独立样本 t 检验分析和艾肯评分法。结果游泳专家对基于趣味游戏游泳蛙泳的水上学习模式填写的问卷数据为 0.778,符合有效标准。在 t 检验中,th 232 087 > tα 2 009。结论:实验班和对照班之间存在显著差异,使用基于蛙泳趣味游戏的水上学习模式对学生蛙泳能力的影响大于未使用该模式的学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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