Aplikasi Pembelajaran Bangun Ruang dengan Augmented Reality (Studi Kasus : Sdn Rorotan 07 Jakarta)

Selvana Arma Putra, Diah Aryani, N. Noviandi, Hani Dewi Ariessanti
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Abstract

The use of technology and reliance on the internet has altered students' learning practices, especially how they approach mathematics. As a result, a novel method of teaching mathematics is required, particularly for geometric concepts that are challenging for children to grasp. For students to better comprehend geometric forms and volume formulas, this study intends to develop spatial learning applications incorporating augmented reality (AR). The method employed in this study is called the Multimedia Development Live Cycle (MDLC), and it includes the steps of ideation, design, material collecting, assembly, testing, and distribution. The results showed that this application succeeded in increasing students' understanding in the form of geometric shapes through the use of spatial learning applications with augmented reality. This was effective in increasing students' understanding of using 3D objects and interactions through applications made students more interested and motivated to learn mathematics.
利用增强现实技术学习建筑空间应用(案例研究:Sdn Rorotan 07 Jakarta)
技术的使用和对互联网的依赖改变了学生的学习方式,尤其是他们学习数学的方式。因此,需要一种新颖的数学教学方法,尤其是对于儿童来说具有挑战性的几何概念。为了让学生更好地理解几何图形和体积公式,本研究打算开发结合增强现实技术(AR)的空间学习应用程序。本研究采用的方法称为 "多媒体实时开发周期"(MDLC),包括构思、设计、材料收集、组装、测试和分发等步骤。结果表明,通过使用增强现实技术的空间学习应用程序,该应用程序成功地加深了学生对几何图形的理解。这有效提高了学生对使用三维物体的理解,通过应用程序的互动,学生对数学学习更感兴趣,学习动力更强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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