PENGEMBANGAN MEDIA VIDEO ANIMASI MOTIVASI BELAJAR BERBASIS ANIMAKER BAGI SISWA KELAS VII DI SMP NEGERI 9 CIMAHI

R. Mardhiyyah, E. Rohaeti, M. Septian
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Abstract

Motivation has a very big influence in learning activities that can support students in achieving good learning outcomes, if students do not have learning motivation, students will not be optimal in carrying out learning activities. This description makes it important to understand learning motivation for students in general and in particular for class VII students at SMPN 9 Cimahi. This study aims to produce animated video media products to provide a concrete understanding of increasing learning motivation. The research method used is research & development (R&D) with development procedures referring to Borg & Gall which are simplified by the Puslitjaknov Team into five stages. The subjects in this study included 1 material expert, 2 media experts, 1 school counselor practitioner, 10 students, and 34 students. The data obtained in this study are quantitative data that refers to the acceptability criteria of the material and the criteria of learning media which are analyzed by descriptive statistics, as well as qualitative data in the form of comments and suggestions on the product. The results obtained based on product validation from material experts reached 96%, media experts at 100%, and school counselor practitioners 96%. Meanwhile, 87% of students' responses were limited and 91% of students' responses were wider in scope. Based on the results of the study, this research can produce a product in the form of an animated video which is empirically proven to be used as a medium for guidance and counseling services.
基于动画制作软件为西马希九年制学校七年级学生开发动画学习动机视频媒体
学习动机在学习活动中具有非常大的影响,可以帮助学生取得良好的学习效果,如果学生没有学习动机,学生就不会以最佳状态开展学习活动。因此,了解一般学生的学习动机,特别是西马希市第九中学七年级学生的学习动机非常重要。本研究旨在制作动画视频媒体产品,以提供对提高学习动机的具体理解。采用的研究方法是研究与开发(R&D),开发程序参照博格和加尔的方法,由普斯利贾克诺夫团队简化为五个阶段。研究对象包括 1 名教材专家、2 名媒体专家、1 名学校辅导员、10 名学生和 34 名学生。本研究获得的数据既有定量数据,即通过描述性统计分析的教材可接受性标准和学习媒体标准,也有定性数据,即对产品的意见和建议。结果显示,教材专家对产品的认可度达到 96%,媒体专家的认可度达到 100%,学校辅导员的认可度达到 96%。同时,87%的学生的回答范围有限,91%的学生的回答范围较广。根据研究结果,本研究可以制作动画视频形式的产品,该产品经实证证明可用作指导和咨询服务的媒介。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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