{"title":"Randomized and Quantum Query Complexities of Finding a King in a Tournament","authors":"Nikhil S. Mande, Manaswi Paraashar, Nitin Saurabh","doi":"10.4230/LIPIcs.FSTTCS.2023.30","DOIUrl":null,"url":null,"abstract":"This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a particular subset of the outgoing edges (called live edges) of $v$ has to be taken infinitely often. Such games, which we call 'Odd-fair parity games', naturally arise from abstractions of cyber-physical systems for planning and control. In this paper, we present a new Zielonka-type algorithm for solving Odd-fair parity games. This algorithm not only shares 'the same worst-case time complexity' as Zielonka's algorithm for (normal) parity games but also preserves the algorithmic advantage Zielonka's algorithm possesses over other parity solvers with exponential time complexity. We additionally introduce a formalization of Odd player winning strategies in such games, which were unexplored previous to this work. This formalization serves dual purposes: firstly, it enables us to prove our Zielonka-type algorithm; secondly, it stands as a noteworthy contribution in its own right, augmenting our understanding of additional fairness assumptions in two-player games.","PeriodicalId":175000,"journal":{"name":"Foundations of Software Technology and Theoretical Computer Science","volume":"54 1","pages":"30:1-30:19"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Foundations of Software Technology and Theoretical Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4230/LIPIcs.FSTTCS.2023.30","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a particular subset of the outgoing edges (called live edges) of $v$ has to be taken infinitely often. Such games, which we call 'Odd-fair parity games', naturally arise from abstractions of cyber-physical systems for planning and control. In this paper, we present a new Zielonka-type algorithm for solving Odd-fair parity games. This algorithm not only shares 'the same worst-case time complexity' as Zielonka's algorithm for (normal) parity games but also preserves the algorithmic advantage Zielonka's algorithm possesses over other parity solvers with exponential time complexity. We additionally introduce a formalization of Odd player winning strategies in such games, which were unexplored previous to this work. This formalization serves dual purposes: firstly, it enables us to prove our Zielonka-type algorithm; secondly, it stands as a noteworthy contribution in its own right, augmenting our understanding of additional fairness assumptions in two-player games.